2011

Table Of Contents
The corresponding geometry objects are highlighted in the Scene View.
TIP To get a better view, change the way the objects are highlighted.
3 Click Capture Keyframe
on the Animator toolbar to create a keyframe with the initial object state.
4 In the timeline view, move the black time slider to the right to set the desired time.
5 Click Change Color of Animation Set
on the Animator toolbar.
6 Click the Color button on the Manual Entry bar, and choose the desired color.
7 To capture the current object changes in a keyframe, click Capture Keyframe
on the Animator toolbar.
To capture transparency changes
1 If the Animator window is not already open, click Animation tab Create panel Animator
.
2 Select the desired animation set in the Animator tree view.
The corresponding geometry objects are highlighted in the Scene View.
TIP To get a better view, change the way the objects are highlighted.
3 Click Capture Keyframe
on the Animator toolbar to create a keyframe with the initial object state.
4 In the timeline view, move the black time slider to the right to set the desired time.
5 Click Change Transparency of Animation Set
on the Animator toolbar.
6 Use the Transparency slider on the Manual Entry bar to adjust how transparent or opaque the selected
objects are.
7 To capture the current object changes in a keyframe, click Capture Keyframe
on the Animator toolbar.
Work with Cameras
A camera contains a list of viewpoints, and an optional list of keyframes to describe how the viewpoints move.
If no camera keyframes are defined, then the scene uses the current views in the Scene View. If a single keyframe
is defined, the camera moves to that viewpoint, and then remain static throughout the scene. Finally, if multiple
keyframes are defined, the camera is animated accordingly.
You can add a blank camera, and then manipulate the viewpoints, or you can copy an existing viewpoint
animation straight into your camera.
NOTE Each scene can only have one camera in it.
To add a blank camera
1 If the Animator window is not already open, click Animation tab Create panel Animator
.
2 Right-click the desired scene name, and click Add Camera Blank Camera on the shortcut menu.
You are now ready to capture camera viewpoints.
To add a camera with existing viewpoint animation
1 If the Animator window is not already open, click Animation tab Create panel Animator .
Work with Cameras | 341