2011

Table Of Contents
Rotate
X, Y, Z Enter the degrees of rotation around X, Y, and Z axes to move the selected objects into this position.
cX, cY, cZ Enter the X, Y, and Z coordinate values to move the origin (or center point) of the rotation into this
position.
oX, oY, oZ Enter the degrees of rotation around X, Y, and Z axes to modify the orientation of the rotation.
NOTE 0,0,0 represents world up.
Scale
X, Y, Z Enter the scaling factor around X, Y, and Z axis; 1 being the current size, 0.5 half, 2 being double and so
on.
cX, cY, cZ Enter the X, Y, and Z coordinate values to move the origin (or center point) of the scaling into this
position.
Color
Color This check box indicates whether or not clicking Capture Keyframe
will record color change in the
keyframe.
Unchecking this check box resets the color back to its original state.
By default, Navisworks unchecks this check box every time you create an animation set. Within one and the
same animation set, once this check box is selected, it stays selected, until you manually uncheck it.
R, G, B Enter the Red, Green, and Blue values for the new color.
If you dont want to enter the Red, Green, and Blue values manually, click this button, and select the
desired color.
Transparency
Transparency This check box indicates whether or not clicking Capture Keyframe
will record transparency
change in the keyframe.
Unchecking this check box resets the transparency back to its original state.
By default, Navisworks unchecks this check box every time you create an animation set. Within one and the
same animation set, once this check box is selected, it stays selected, until you manually uncheck it.
% Enter the value to adjust the transparency level (0 to 100%). A higher value makes the element more transparent;
a lower value makes the element more opaque.
If you dont want to enter the transparency value manually, use this slider to adjust the transparency
level.
See also:
Gizmos on page 105
Scripter Window
Use the Scripter window to add interactivity to animated objects in your model.
Ribbon: Animation tab Script panel Scripter
Menu: Classic user interface: Tools Scripter
Toolbar: Classic user interface: Workspace Scripter
The Scripter Tree View
The Scripter tree view contains all scripts available in your Navisworks file in a hierarchical list view.
328 | Chapter 13 Animate Objects