2010
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Manage 2010
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Manage 2010
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- Where are my product manuals?
- How do I register and activate Autodesk Navisworks?
- Deployment Issues
- Licensing Issues
- Networking Issues
- Uninstall and Maintenance Issues
- When adding or removing features, how can I tell what features get installed by default?
- Is it possible to change the installation folder when adding or removing features?
- When should I reinstall the product instead of a repair?
- Do I need my original disk to reinstall my software?
- When I uninstall my software, what files are left on my system?
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Get a Whole-Project View
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS2 File Reader
- DWG/DXF/SAT File Reader
- DWF File Reader
- DGN File Reader
- Faro Scan File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- PDS File Reader
- Riegl Scan File Reader
- RVM File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Work with Files
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Locate and Manage Interferences
- Autodesk Navisworks Reference
- File Options Dialog Box
- File Units and Transform Dialog Box
- New Link Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Options Editor
- Default Collision Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Customize Keyboard Dialog Box
- Edit Key Frame Dialog Box
- Publish Dialog Box
- Background Settings Dialog Box
- QTVR Object Movie Settings Dialog Box
- Export Rendered Image Dialog Box
- Image Export Dialog Box
- Animation Export Dialog Box
- Glossary
- Index
Select this check box to assign the same textures, diffuse, ambient, and specular colors to the elements as in the
MicroStation scene.
Clear this check box to assign the same colors to the elements as in the MicroStation scene.
View Number Enter the required value to selects a specific view for loading. The file exporter uses the level
visibility of this view when converting items.
For example, enter 0 to use the first active view.
See also:
■ “
MicroStation File Exporter” on page 112
Viz/Max Page
Use this page to adjust the options for the 3DS file exporter.
Convert Hidden Items Select this check box to convert hidden entities in 3DS files. They are automatically
marked as hidden by Autodesk Navisworks.
When this check box is clear, the file exporter ignores hidden items.
Convert User Properties Select this check box to attach any user properties you have defined in Viz or Max to
the converted Navisworks items.
When this check box is clear, the file exporter ignores user properties.
Pre-Render Scene By default, this check box is clear.
Select this check box if the exported file misses some texture maps. This forces Viz/Max to do an internal render,
and cache all texture maps. As a result, all texture maps are exported with the model.
See also:
■ “
Viz and Max File Exporter” on page 114
Tools Node
Use the settings in this node to adjust the options for Clash Detective, Presenter, TimeLiner, Scripter, and
Animator.
Clash Detective Page
Use this page to adjust the Clash Detective options.
View in Context Zoom Duration (seconds) Specifies how long it takes for the view to zoom out (using an
animated transition).
This option is applicable when you use the View in Context functionality on the Results tab of the Clash Detective
window.
View in Context Pause (seconds) Specifies how long the view stays zoomed out.
When performing a View in Context, the view remains zoomed out as long as you hold the button. If you quickly
click rather than press and hold the button, this value specifies how long the view stays zoomed out so that the
transition is not cut in mid-flow.
Animated Transition Duration (seconds) Specifies how long it takes to move between views.
When you click on a clash in the results grid of the Clash Detective window, this value is used to smooth
transitions from the current view to the next.
NOTE This option is only applicable when the Animate Transitions check box is selected on the Results tab of the Clash
Detective window.
Dimming Transparency Use the Dimming Transparency slider to specify the level of transparency of items not
involved in clashes.
Tools Node | 435