2009

Table Of Contents
New - a clash found for the first time in the current run of the test.
Active - a clash found in a previous run of the test and not resolved.
Approved - a clash previously found and approved by someone.
If the status is manually changed to 'Approved', the user currently logged on is recorded as the
approver, and the current system time is used as the time of approval.
If the test is run again, and the same clash is found, its status stays as 'Approved'.
Resolved - a clash found in a previous run of the test and not in the current run of the test. It is,
therefore, assumed to be resolved.
If the status is manually changed to 'Resolved', and a new test finds the same clash, its status will be
changed back to 'New'.
Old - any clash in an "old" test. The icons still have the code of the status from the previous run, but
this is a reminder to say that the current test is old. See Clash Test Status for a description of old
tests.
The Shortcut Menu
Right-clicking a clash in the Name column opens a shortcut menu:
Add Comment - adds a comment to the selected clash.
Rename - renames the selected clash.
The Display Field
Use the following options to enable efficient reviewing of clashes:
Select Filter shows only the clashes that involve the items you've selected in the main NavisWorks
window.
Auto Reveal temporarily hides anything obstructing the clashing items so that you can see the clash
when zooming in on it, without having to move location.
Auto Zoom automatically zooms in on the selected clash. Clearing this check box allows you to keep
the main viewpoint static while flicking through the clashes one by one.
Save Viewpoint saves the current view of the clash so that when the clash is reselected, the saved
view is displayed.
Highlight All highlights all found clashes in the main NavisWorks window.
Dim Other turns all items not involved in a clash to gray. This makes it easier to see the clashed
items.
Hide Other hides all items not involved in a clash in order to focus better on the clashing items.
Simulation is used for time-based and soft (animation) clashing. It moves the playback slider in the
TimeLiner sequence or an animation scene to the exact point at which the clash occurs, and enables
you to investigate the events happening immediately before and after the clash. See “Time-Based and
Overview of Clash Detective
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