5.0

Each light type has its own parameters, and the editor for a Point Light is shown here:
Point, distant, spot and projector lights have a Location parameter. Distant and spot lights additionally
have a To parameter. See Positioning lights in the scene for more information.
Note
When the user profile (see the section called "Profiles" in the chapter called "Interface" in the
Roamer book for more information on this) is set to Developer, the dialog will include a full list of
available parameters and allow you to change the type of a light.
Point, distant, spot, sky, sun, projector and goniometric lights have a Shadows parameter. See Shadow
Casting for more information.
Editing parameters in the dialog will interactively alter the scene with those changes.
At any time, click on the Apply button to apply the parameter edits to the light in the scene.
You can save an edited light for use in other scenes by simply dragging it onto the My Lighting user
archive.
Click OK to keep the changes made or Cancel to discard any changes made (since the last time you
clicked Apply at least).
26.5. Shadow Casting
Checking the Shadows check box in the Light Editor of a light that supports shadows (Point, distant,
spot, sky, sun, projector and goniometric) result in the selected light casting shadows in the scene.
Shadows will only be visible in photorealistic renders; unless you are using a Hardware accelerated
OpenGL 1.5 compliant graphics card, in which case you can preview Interactive Shadows. See the
section called "Presenter Options" in the chapter called "Display Model" of the JetStream Roamer book
Presenter Lighting
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