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6. Click Select all instances to select the items in the scene which have this particular material
assigned to them.
7. Depending on whether items are selected in the scene and whether the material has been assigned
to any items, there will also be a couple of Apply and Remove items on the context menu. See
Section 25.2, “ Applying Presenter Materials ” and Section 25.3, “ Removing Presenter Materials ” for
more details on these.
8. Click Clear Palette to delete all the materials from the palette and also from all items in the scene.
9. Click Load Palette... to load a previously saved palette of materials into the current scene. This will
delete any materials currently in the palette. The standard File Open dialog will appear, allowing you
to browse to an .nwp file.
10. Click Append Palette... to load a palette from an .nwp file, while keeping all the existing materials in
the current palette. Any materials that are duplicated will be renamed with the .nwp file as an
extension.
11. Click Merge Palette... to merge a palette from an .nwp file into the current scene. This is like
appending, but instead of adding and renaming any duplicate materials, merging will overwrite
existing materials of the same name.
12. Click Save Palette As... to save your current palette of materials into a NavisWorks Palette (.nwp)
file. If you save the current scene using the usual File, Save method into an .nwf or .nwd file, the
palette will be saved too, but the independent .nwp file is useful if you want to transfer materials
you've made in one scene into other scenes.
Note
If you publish an .nwd file, using the File, Publish command (only available if you have a valid
JetStream Publisher license) a _Presenter_Maps folder will be created along with the .nwd file.
This folder will contain any materials that are not contained in Presenter runtime, which is used
by both JetStream Roamer and NavisWorks Freedom, to view materials.
13. Click Edit... or simply double click on a material to open the material editor dialog, allowing you to
edit its parameters. See Section 25.5, “ Editing Presenter Materials ” for more information on this.
25.5. Editing Presenter Materials
Installed archive materials cannot be edited whilst they are in the archives, but you can edit materials in
the scene's palette. Edited materials will be saved with the JetStream model in an .nwd or .nwf file, or in
an .nwp palette file, or they can be added to your user archive, My Materials..
To edit a material, double click on it in the palette, or right click on it and choose Edit... from the context
menu. The material editor dialog will appear, which will vary for different types of material. You can't add
or remove parameters on a material - merely edit those existing, so it is important to use the right type of
material template for the material you want to edit. The dialog for the Breeze block procedural texture is
shown below and this will be used as an example of how to edit a material.
Presenter Materials
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