5.0
2. Type in the duration in seconds in the Duration edit box.
3. If you want the animation to play back continuously, check the Loop Playback check box.
4. From the Smoothing drop down, select the type of smoothing you want the animation to use. None
means that the camera will move from one frame to the next without any attempt at smoothing out
the corners. The speed of movement between frames of an animation is dictated by the angular and
linear speeds of the individual frames and so choosing Synchronise angular/linear speeds will
smooth the differences between the speeds of each frame in the animation, resulting in a less jerky
animation.
5. Click OK to set these options, or Cancel to return to JetStream leaving the animation as it was.
There is also nothing to stop you copying animations (hold down the Control key when dragging an
animation in the Viewpoints control bar), dragging frames off the animation into a blank space on the
Viewpoints control bar to remove them from the animation, editing individual frames attributes, inserting
cuts or dragging other viewpoints or animations onto the existing one, to continue developing your
animations.
15.3. Animation Cuts
Cuts in an animation are simply points where the camera pauses for a while. They are inserted
automatically when you click on Pause during the interactive recording of an animation, or you can insert
them manually into an existing animation.
Inserting pasues into an animation
1. Right click on the frame below where you want to insert the cut.
2. Choose Add Cut from the context menu.
3. Type in the name of the cut, or hit Enter to accept the default name, which will be "CutX", where 'X' is
the next available number.
4. This default duration of a cut is 1 second. To alter the duration of this pause, right click on the cut and
choose Edit.
The Edit Animation Cut dialog is displayed
Animating
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