5.0

or
Click Third Person on the Navigation Tools toolbar.
or
Press T to toggle third person view on/off.
Note
When Third Person mode is turned on, rendering prioritization is changed so that objects around
the camera or avatar are displayed with much higher detail than normal. The size of the region of
high detail is based on collision volume radius, speed of movement (needing to see what is about
to be walked into) and the distance of the camera behind the avatar (in order to see what the
avatar is interacting with).
8.12. Straighten
This function straightens the camera to align with the world up vector when it is already close to the world
up vector.
To straighten the camera
Go to Viewpoint, Navigation Tools, Straighten
or
Click Straighten on the Navigation Tools toolbar.
Note
This button is not on the toolbar by default, but can be added by customizing it (see Section 17.3,
Customizing toolbars ”).
8.13. Set World Up
These functions set the world up vector to align with the selected orientation.
To set the world up vector to the current view
Go to Viewpoint, Set World Up, Current View.
or
Navigating
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