NavisWorks JetStream v5 User Manual Autodesk, Inc.
NavisWorks JetStream v5 : User Manual Autodesk, Inc. Copyright © 2007 Autodesk, Inc. Revision 5.5.38796 JetStream is a revolutionary technology and software product range for the real time design review of the largest 3D models. JetStream products enhance 3D CAD navigation, collaboration and coordination to liberate the benefit of designing in 3D.
Table of Contents I. NavisWorks License Manager .................................................................................................... 1 1. Introduction .....................................................................................................................3 2. Essential Reading ............................................................................................................4 2.1. Installing JetStream .....................................................................
NavisWorks JetStream v5 6.13. Emailing Files .....................................................................................................40 6.14. Importing Files ....................................................................................................41 6.14.1. Importing PDS Tags ................................................................................. 41 6.14.2. Importing PDS Display Sets ...................................................................... 42 6.14.3.
NavisWorks JetStream v5 8.1.3. Zooming ....................................................................................................127 8.1.4. Zooming to a Box ....................................................................................... 127 8.1.5. Panning .....................................................................................................128 8.1.6. Orbiting ......................................................................................................128 8.1.7.
NavisWorks JetStream v5 11.7.2. Resetting Hyperlinks .................................................................................170 11.7.3. Resetting Items' Positions ......................................................................... 170 11.8. Resetting All Overriden Properties ........................................................................ 170 11.8.1. Resetting All Colors and Transparencies .................................................... 170 11.8.2.
NavisWorks JetStream v5 16.3.2. Transforming Objects ................................................................................226 16.3.3. Measure Options ......................................................................................228 16.4. Hyperlinks ...........................................................................................................230 16.4.1. Adding Hyperlinks .....................................................................................230 16.4.2.
NavisWorks JetStream v5 24.2. Exporting Rendered Output .................................................................................. 293 25. Presenter Materials ........................................................................................................297 25.1. Materials Tab ......................................................................................................297 25.2. Applying Presenter Materials ...........................................................................
NavisWorks JetStream v5 42.1. The Rules Tab .................................................................................................... 384 43. Simulate ........................................................................................................................388 43.1. The Simulate Tab ................................................................................................ 388 43.2. Simulation Settings ...........................................................................
Part I.
Table of Contents 1. Introduction .............................................................................................................................3 2. Essential Reading ....................................................................................................................4 2.1. Installing JetStream ...............................................................................................4 2.2. First Steps ........................................................................
Chapter 1. Introduction The NavisWorks License Manager User Manual is divided into 3 chapters: Essential, Useful and Interesting Reading. Essential reading explains the installation and licensing of fixed, networked and floating NavisWorks licenses. It covers the registration process, and how to recover or transfer licenses. If you read nothing else in these user manuals, read this section! Systems administrators and power users are recommended to read all sections.
Chapter 2. Essential Reading This section describes the most essential aspects of the NavisWorks License Manager. Standard users are recommended to read this chapter, if nothing else. System Administrators are recommended to read all chapters of the License Manager book, to fully understand the licensing system and its available features. 2.1. Installing JetStream Insert the JetStream CD into your computer's CD-ROM drive. The JetStream Installation Menu should start automatically.
Essential Reading You must first select the type of computer you are running the license wizard on. Here you have three options: • "Desktop". Select this if you have a normal desktop computer or workstation. • "Laptop". Select this option if you use a portable computer such as a laptop or notepad machine. • "Server". Select this option if you are installing on a server machine, or if your computer does not fall into any of the above catagories.
Essential Reading Note In order for your JetStream product to work correctly when you are both in and out of the office, it is important that you select the correct option on this screen. • "In my docking station". Select this option if you connect your network cable into a docking station. • "In my laptop computer". Select this option if you plug your network cable directly into your laptop computer. • "I don't connect to a network".
Essential Reading don't connect to a network" option, as you will need to disable Ethernet ID locking to ensure JetStream JetStream works when using either card. The license wizard uses this information to set up the options related to Ethernet card ID locking (see Section 4.3.3, “ Options ”). After the pages to determine your computer type, you will be asked what sort of license you want to install on your machine.
Essential Reading stand-alone PC or for licenses to be served from a server. Note As with most software, you need to have administrator privileges on the PC that you are installing JetStream. 2.3. Requesting and installing a JetStream license • To install a new license, or to add more modules to your existing licenses, select Request License from the License Wizard menu.
Essential Reading • Enter your personal contact details, then click Next. Note The starred items (*) are required, whereas the others are optional.
Essential Reading • Enter your company's contact details, then click Next.
Essential Reading • The final wizard dialog offers you two options to register your product: 1. Now via the Internet directly from this machine. This option is recommended if you have a direct Internet connection. Click Finish and the License Manager will link to NavisWorks Ltd.'s system, register your products and install your license file. When the License Manager informs you of success, your products are licensed and you can use NavisWorks. 2. Create a license request file to send to NavisWorks Ltd.
Essential Reading Licensing\Transfer\send_to_navisworks.txt). Note Once the license request file is created, it can be sent to NavisWorks Ltd. from any machine, either by email or uploaded on the NavisWorks website. If you do not have email on your machine therefore, copy the file and take it to any machine that does have email or Internet access. Whilst manually processing this request, your existing licenses will be killed.
Essential Reading You cannot directly transfer a license from one PC to another, but you can return your licenses to NavisWorks Ltd. in order to Request them from another PC. Returning a license effectively kills it on one PC and gives you a credit in NavisWorks Ltd.'s system so that you can request the same license from another PC. Please note that you cannot return just some modules and leave others on the PC.
Essential Reading JetStream. Note The JetStream License Server will only run on Windows NT, Windows 2000, Windows XP or Windows Server 2003. It is not possible to float Fixed licenses on a network server. 2.7.2. Setting up the server The server installation works in the same way as a fixed installation, except that it installs a service that constantly runs in the background to serve the licenses from the server.
Essential Reading Manager. Once running, you should see a JetStream Licensing service in the Services section of your administration tools in Windows. If JetStream has just been installed on the machine, the Installation Wizard will automatically run. When asked for what type of license you wish to set up, choose "Install licenses on this machine". If you are returning to this machine to set up the license, you can choose Request License from the License Wizard menu.
Essential Reading If active, check the "Enable Network License Server Usage" check box. In the upper text box type in, or browse to, the server where your JetStream Licenses are installed and being served from. This should be the fully qualified domain name (FQDN) or IP address of the server. If only the name of the server is supplied, the default domain for the client PC will be used to create a fully qualified domain name.
Chapter 3. Useful Reading This section describes in more detail the operation of the NavisWorks License Manager. 3.1. The License Manager tabs explained The five tabs on the License Manager allow you to view and manage your licenses. 3.1.1. Current Licenses This tab shows all the products that are installed on the PC by serial number and product description.
Useful Reading The License Details dialog shows all of the internal modules that come with the selected product license. This provides a description of the module; the version number; the Module name; the count (number of licenses); the expiry date (when the module expires); and the license type. The license type will either be Local, if it is a fixed license, or Float, if it's a floating license. Evaluation licenses are time limited and they will have an expiry date, shown in this dialog.
Useful Reading Finally, at the bottom of the License Details dialog there is a status for the selected license. If your license is invalid, there will be a reason for this stated here, which may provide an idea as to what is causing the problem. For example, Invalid Block Machine ID : ID:123ABC+ET123456ABCDEF. The ID: value is the CrypKey ID in the license file and the ET: value is the Ethernet ID in the license file (Note: CrypKey is the security software used by the NavisWorks License Manager).
Useful Reading This shows which PCs and users are currently using the selected module. This information can be seen from any PC that is connected to the License Server (see the section called Client set up). This is useful if you have run out of licenses and wish to tell somebody that you wish to take their license to use. Killing a user's session Administrators on the Server machine can use the Module Usage dialog to kill a users session and take back the licenses they were using.
Useful Reading 3.1.5. Startup Preferences This tab shows which licenses will be collected when JetStream starts. For each module that is checked, JetStream will attempt to collect a license, looking first on the local machine for the license and then to any server that the PC is pointed to. If JetStream can't find a Roamer license either locally or from a server, then it will warn you of this when the program starts. You will not be advised if any of the plugin licenses cannot be collected.
Useful Reading 1. First, as the NavisWorks License server will need to be restarted, get everybody who is accessing the server to close JetStream and go to the Services dialog (from Administration Tools) and stop the NavisWorks Licensing service. 2. In the License Manager, go to the Current Licenses tab, click on the serial number of the networked product and click Properties. 3.
Useful Reading Most useful if working in a networked and floating license environment. Occasionally, the License Manager needs to be refreshed in order to get a snapshot of current license usage. To achieve the latest view of the licenses, simply click on Refresh from the View menu.
Chapter 4. Interesting Reading This section covers some other interesting topics relating to the NavisWorks License Manager. 4.1. Setting the networker server port You should only change the server port number if the default port number clashes with another port in use on your server. The default port number (3697) is registered with the Internet Assigned Names Authority (IANA) for use by the JetStream License Server, so is unlikely to clash with other services.
Interesting Reading the connection has not been re-established, JetStream will be unlicensed and therefore automatically close. 4.3. Advanced tab From this tab you can manage your JetStream license in detail. 4.3.1. Machine Information The text boxes in the Machine Information section may be useful when resolving licensing issues and communicating licensing information with NavisWorks Ltd.
Interesting Reading are and should remain checked. If there is no Ethernet card inside your PC (or you use multiple cards), you cannot use Ethernet ID locking and should instead use only Crypkey ID locking. This will mean, though, that you will not be able to use the Recover license functionality if you were to lose your license later. Sometimes the CrypKey service can be problematic to run on PCs of certain configurations, particularly when a RAID disk subsystem is in use.
Part II.
Table of Contents 5. Overview .................................................................................................................................33 6. File Management .....................................................................................................................34 6.1. File Menu .............................................................................................................34 6.2. New Files .....................................................................
JetStream Roamer 7.1.13. VRML world files .............................................................................................. 86 7.1.14. Riegl Scan Files ............................................................................................... 88 7.1.15. Faro Scan Files ................................................................................................ 90 7.1.16. Leica Scan Files ...............................................................................................
JetStream Roamer 9.3.1. Saving Selection and Search Sets ....................................................................... 148 9.3.2. Recalling Selection and Search Sets ................................................................... 149 9.3.3. Managing Selection Sets .................................................................................... 149 9.4. Selection Resolution ..............................................................................................151 9.5.
JetStream Roamer 13.4.1. The Viewpoints Control Bar Context Menu ......................................................... 198 13.4.2. Viewpoints .......................................................................................................199 13.4.3. Animations .......................................................................................................199 13.4.4. Folders ............................................................................................................200 13.
JetStream Roamer 21. Getting Help ..........................................................................................................................268 21.1. Help Topics .........................................................................................................268 21.2. What's This? .......................................................................................................269 21.3. JetStream on the Web .......................................................................
Chapter 5. Overview The basis of JetStream Roamer is its ability to walk through any size model in real time. JetStream guarantees a user-defined frame rate using a unique algorithm which automatically calculates which items to render first during navigation, based on the size of items and distance from the viewpoint. Items which JetStream does not have time to render are therefore sacrificed or "dropped out" in the name of interactivity. These items are, of course, rendered when navigation ceases.
Chapter 6. File Management With JetStream Roamer you can open a wide variety of native 3D CAD file types without having to have the CAD application on your machine. See Chapter 7, Converting Files for more detailed information on these file formats and their options. File management all happens with the File menu and the Standard toolbar. 6.1.
File Management To create a new file • Go to File, New or • Click New on the Standard toolbar. 6.3. Refreshing Files When working in JetStream, it is possible that others may be working on the CAD files you are currently reviewing. For example, if you are coordinating various disciplines on a project, then you may have an overall .nwf file referencing numerous design files. During the iterative stages of the project, any member of the design team could potentially be modifying their CAD files.
File Management appended to the current set of models. 6.5. Opening Files via URL With JetStream Roamer you can open JetStream published .nwd files via the Internet. Having uploaded your .nwd file to a web server, this file can then be opened directly from within JetStream. Utilizing JetStream technology, it will not be necessary for the entire file to be downloaded before navigation can commence - between 10% and 50% will be sufficient for this, depending on the file structure.
File Management 6.7. Merging Files When merging multiple .nwf files, that each comprise the same reference files, JetStream will only load a single set of the combined models, along with all review markup (such as tags, viewpoints or comments) from each .nwf file. Any duplicate geometry or markup will be removed when merged. See Section 7.1.1, “ NWF Files ” for more information on .nwf files. To merge a file: • Open the first file to be merged, (see Section 6.
File Management When you have finished reviewing a model or a set of models and are exiting JetStream, you are prompted to save. When saving to a JetStream .nwf file, only a list with pointers to the files currently loaded is saved, along with the scene's environment, the current view, clash results (if available) and viewpoints. If you want to take a snapshot of the scene, including all geometry, then you need to publish an .nwd file. See Section 6.
File Management You can print a hard copy of the current viewpoint to any printer or plotter. 6.11.1. Printing the Current Viewpoint When the print option is selected it prints the current viewpoint scaled to fit and centered on the page. Note If you would prefer to export an image for printing, see Section 6.15.2, “ Exporting an image ” for more information. Printing the current viewpoint 1. • Go to File, Print... or • 2. Click Print on the Standard toolbar.
File Management 6.11.3. Setting up printouts This option enables the setting up of paper size and orientation options. Changing the print setup 1. Go to File, Print Setup.... The print setup dialog box is displayed. 2. Make changes as required to the paper, orientation and click on Properties to change printer-specific settings. 3. Click OK to print the image, or click Cancel to return to JetStream. 6.12. Deleting Files This command deletes the selected files from the scene.
File Management or • Click Send on the standard toolbar. This accesses your mail package and sends the current file as an email attachment. Receiving 3D Mail If an .nwf file is received, JetStream will search for the appended files first using the absolute path that the sender originally saved the file with. This is useful if a team is on a local network and the files can be found using the Universal Naming Convention (UNC).
File Management Importing PDS tag files 1. From the File menu, choose Import, PDS Tags... The Import dialog is displayed: 2. Locate and Open the .tag file to import the PDS tag data, or click Cancel to return to JetStream without importing a file. 6.14.2. Importing PDS Display Sets Display sets from Intergraph PDS contain detailed criteria, defining item selections. When imported into JetStream, .dst files create search sets in the Selection Sets control bar. See Section 9.
File Management 2. Locate and Open the .dst file to import the PDS display sets, or click Cancel to return to JetStream without importing a file. 6.14.3. Importing Viewpoints XML Viewpoints can be imported into JetStream via an .xml file, enabling you to bring viewpoints into the current scene from another model file. For example, if you are working on different versions of the same model, you can save viewpoints in one version of the file, export them and then import them into the other version.
File Management 2. Locate and Open the viewpoints .xml file to import the viewpoints, or click Cancel to return to JetStream without importing a file. 6.14.4. Importing Search XML Search criteria can be imported into JetStream which populates the Find Items control bar. The search can then be run on the current model, finding any items that match the specific criteria. See Section 10.2, “ Finding Items ” for more information on searching the model for items based on their properties.
File Management 2. Locate and Open the search .xml file to import the search criteria into the Find Items control bar, or click Cancel to return to JetStream without importing a file. 6.14.5. Importing Search Sets XML Search sets can be imported into JetStream which populates the Selection Sets control bar with pre-defined search sets. Selecting an imported search set will define the current Find Items criteria and search the current model accordingly. See Section 10.
File Management 2. Locate and Open the search sets .xml file to import the search sets into the Selection Sets control bar, or click Cancel to return to JetStream without importing a file. 6.15. Exporting Files The export option outputs the current viewpoint in one of four ways: • Piranesi EPix format (.epx) • Windows Bitmap (.bmp) • Portable Network Graphics format (.png) • JPEG format (.
File Management • Windows AVI (.avi) Or, as a sequence of individual frames to: • JPEG format (.jpg) • Portable Network Graphics format (.png) • Windows Bitmap (.bmp) Note TimeLiner sequences can only be exported if you have a valid license for the TimeLiner plugin. See the TimeLiner user guide for more information on exporting TimeLiner sequences. The export option additionally outputs a variety of review data, including: • PDS Tags (.tag) • Viewpoints XML (.xml) • Current Search XML (.
File Management 3. Select the sizing options for the file to be exported. (See Section 6.15.4, “ Controlling the size of an image ” for more details). 4. Click Save to export the file, or Cancel to return to JetStream. 6.15.2. Exporting an image Exporting to a Bitmap, PNG or JPEG 1. With the view to be exported in the main navigation window, from the File menu choose Export, Image.... The Image Export dialog box is displayed: 2.
File Management • JPEG Select Compression and Smoothing options from the JPEG Options dialog box: 3. Select the sizing options for the file to be exported. (See Section 6.15.4, “ Controlling the size of an image ” for more details). 4. Click OK to continue, or click Cancel to return to JetStream without exporting an image. 5. Enter a new name and location to store the file. 6. Click Save to export the file, or Cancel to return to JetStream. 6.15.3.
File Management 1. With an animation selected, from the File menu, choose Export, Animation... The Animation Export dialog box will be displayed: 2. Select the Source from which you wish to export the animation. Note This can either be the Roamer default, Current Animation (the currently selected animation), or, provided that you have a valid license for the TimeLiner plugin, a TimeLiner Simulation. 3. Select the Renderer with which you wish to render the exported animation.
File Management 4. Select the Format in which you wish the output to be exported in: • Windows AVI Click Options... to select the Video Compression you require. Note Clicking Compression will open a standard Windows™ dialog box that allows you to choose which codec to use, as well as its configuration. Only those codecs currently installed will be shown and the PC that the .avi file will be run on will also need the same codec installed.
File Management The size of the exported image/animation can be set in various ways: Explicit allows you full control of the width and height (the dimensions are in pixels). Aspect Ratio allows you to set the height, and the width is automatically calculated from the aspect ratio of your current view. Current View takes the width and height of your current view. Anti-Aliasing smoothes the edges of the exported images. The higher the number, the smoother the image, but the longer they take to export.
File Management 1. From the File menu, choose Export, Viewpoints XML... 2. Enter a new filename and location, if you wish to change from those suggested. 3. Click Save to export the .xml file, or Cancel to return to JetStream. 6.18. Exporting Current Search The search criteria specified in the Find Items dialog box can be exported to an .xml file. This can then be imported into other JetStream sessions.
File Management 1. From the File menu, choose Export, Viewpoints Report HTML... 2. Enter a new filename and location, if you wish to change from those suggested. 3. Click Save to export the report, or Cancel to return to JetStream. 6.21. Exporting to Autodesk DWF Autodesk DWF files can be exported from JetStream if a valid Publisher license is available. The exporter creates a .
File Management 2. Select Export model relative to terrain height to put Google Earth in a mode where all heights are measured from the surface of the ground. When this is off all heights are measured from sea-level. Note When positioning a model relative to sea level, the height of the Google Earth reference points must also be measured relative to sea level. When positioning a model relative to the ground, the Google Earth reference points must be measured relative to the ground.
File Management 4. • Files collapses each file into one node • Layers collapses each layer into one node Limit number of Polygons should be enabled to restrict the amount of geometry exported into the output file. Geometry is selected on the basis of taking the most obvious objects in preference to the fine detail. If the exported file is too large for Google Earth to display, try enabling this and reducing the number of polygons.
Chapter 7. Converting Files With JetStream Roamer you can open a wide variety of native CAD file types without having to have the CAD application on your machine. Files read by JetStream include .dwg, .dgn, .dxf and Inventor. For a full list of CAD files that JetStream can open, please refer to the web site www.navisworks.com [http://www.navisworks.com]. This site will also explain which entities are read by JetStream and which are ignored, as well as any object property information that is converted.
Converting Files • AVEVA Review (.rvm) • IFC files (.ifc) • Sketchup (.skp) 7.1.1. NWF Files .nwf files can be saved by JetStream Roamer in order to save a current review of the scene. No geometry is saved in this format, but a list of appended files, along with their path relative to the .nwf file is saved, along with any overrides, comments, redlines, viewpoints or other JetStream specific information. .
Converting Files 2. Uncheck the Enable check box if you wish to have no geometry compression. 3. Check the coordinates check box if you wish to reduce the precision of coordinates. Enter the value to which you wish coordinates to be precise to. The larger the value, the less precise coordinates will be and the smaller the .nwd will be.
Converting Files 4. Check the normals check box to reduce the precision of normals. 5. Check the colors check box to reduce the precision of colors. 6. Check the texture coordinates check box to reduce the precision of texture coordinates. 7. Click OK to set these options or Cancel to exit the dialog without setting them. 7.1.3. NWC Files Cache files (.nwc) are used when reading native CAD files, such as files from AutoCAD or MicroStation.
Converting Files 2. Uncheck the Read Cache box if you wish to ignore any existing caches when opening a native CAD file. 3. Uncheck the Write Cache box if you do not wish to write a cache file the next time a native CAD file is loaded.
Converting Files 4. Uncheck the Enable box if you wish to have no geometry compression when .nwc files are written. 5. Check the coordinates box if you wish to reduce the coordinate precision. Enter the value to which you want coordinates to be precise to. 6. Check the normals box... 7. Check the colors box... 8. Check the texture coordinates box... 9. Click OK to set these options or Cancel to exit the dialog without setting them. 7.1.4. DWG and DXF Files JetStream Roamer's .dwg and .
Converting Files • Hyperlinks. • Entity handles. • Attributes. • Textures (requires a valid JetStream Presenter license). • File properties. Unsupported Entities • Lights. • Splines. • Multi-lines. • Linetypes. • Dimensions and leaders. • Raster bitmaps. • Text or multi-line text. • Construction lines (xlines and rays). • Hatching. DWG and DXF File Reader Options Setting the .dwg and .dxf file reader options 1.
Converting Files 2. Enter the Faceting Factor (the value must be greater than 0). The higher the value, the more JetStream will facet rounded entities and therefore the smoother they will appear. See Faceting Factor for more information. 3. Enter the Max Facet Deviation. This will facet entities to within the specified tolerance.
Converting Files Facet Deviation for more information. 4. Check the Split by Color check box if you want to be able to select parts of compound entities in JetStream. For example, a window object from Architectural Desktop may be split into a frame and a pane. If this check box is not checked, then you will only be able to select the window object as a whole, whereas if you check this check box, you will be able to select the individual pane and frame.
Converting Files enablers that may be used within the file. Please note that once any particular version of ObjectDBX is loaded, which occurs during reading of a .dwg or .dxf file, that the version in use will not change until JetStream is restarted. 19. Check the Load Material Definitions check box if you want to load material definitions into JetStream from Autodesk Architectural Desktop .dwg files. 20.
Converting Files Check those applications you wish to read information from. 24. Click OK to set these options or Cancel to exit the dialog without setting them. 7.1.5. DWF Files Autodesk's DWF (Design Web Format) was specifically developed by Autodesk as a file format for architects, engineers, and GIS professionals to share design data. The JetStream file reader reads all 3D geometry, as well as textures and properties. A full list is given below.
Converting Files 2. Enter the Faceting Factor (the value must be greater than 0). The higher the value, the more JetStream will facet rounded entities and therefore the smoother they will appear. See Faceting Factor for more information. 3. Enter the Max Facet Deviation. This will facet entities to within the specified tolerance.
Converting Files Facet Deviation for more information. 4. Check the Extract textures check box to load in textures and environment maps associated with the file. Environment maps will not automatically be set in the scene, and will need to be manually set up in Presenter. Note For DWF texture maps to be read into JetStream Roamer, a valid Presenter license is required. 5. Click OK to set these options or Cancel to exit the dialog without setting them. 7.1.6.
Converting Files The settings for these three sets of data can be edited by selecting the appropriate item in the list and clicking on the Edit button. See Chapter 20, DataTools for more information. For AutoPLANT properties to be loaded correctly an .mdb file must be located in the same directory as the .dwg file, with the same filename followed by the .mdb extension. If this file exists, JetStream will automatically pick it up and use it to show appropriate properties in the Properties window.
Converting Files Note JetStream does not currently support per-project properties. 7.1.7. 3DS Files 3DS is a common file format that is supported by many CAD applications. The JetStream file reader reads all 2D and 3D geometry as well as texture maps. The hierarchy defined by the keyframe data from keyframe 0 is preserved, including instancing. Entities are positioned based on keyframe 0. JetStream Roamer does not read .max files, but instead has exporters for Viz and Max.
Converting Files 1. Go to Tools, Global Options, 3DS The 3DS dialog is displayed 2. Check the Convert Hidden check box if you want to read hidden entities from the .3ds file. They will be converted but hidden in JetStream.
Converting Files 3. The paths of texture map files are not stored with the texture maps in the model so enter a semi-colon separated list of paths in Bitmap File Search Paths that the reader will search in when it finds texture maps in the model. Note For 3DS texture maps to be read into JetStream Roamer, a valid Presenter license is required. 4. From the Default Units drop-down, choose the type of units that JetStream will use when opening .3ds files.
Converting Files • DMRS and database linkage and association ID's. Unsupported Entities • Raster bitmaps. • Dimensions and leaders. DGN File Reader Options Setting the .dgn file reader options 1.
Converting Files 2. Enter the Faceting Factor (the value must be greater than 0). The higher the value, the more JetStream will facet rounded entities and therefore the smoother they will appear. See Faceting Factor for more information. 3. Enter the Max Facet Deviation. This will facet entities to within the specified tolerance.
Converting Files Facet Deviation for more information. 4. Check the Convert Hidden Items check box if you want to read hidden entities from the .dgn file. They will be converted but hidden in JetStream. 5. Check the Show Hidden Items check box if you want to show all entities in the .dgn file whether they are set as hidden or not. This option will only work if Convert Hidden Items is also checked. 6.
Converting Files TriCAD™ while reading the .dgn files. 18. Check the Convert TriForma Data check box if you want to read object information from Bentley's TriForma™ while reading the .dgn files. 19. Enter a semi-colon separated list of paths in TriForma Dataset Search Paths that the reader will search for Triforma data set files. User defined datasets will need their directories adding to this list. 20. Enter a View Number if you want to use a specific view for loading.
Converting Files Principal Window. If they are not included in the Principal Window, they will have a color determined by their style. • Light styles. Projector lights are treated as a Spot light without the transparent image. • Material styles, both plain and most LightWorks Renderer materials. Materials using wrapped images locate their image files using the "Texture Path" specified below. • Views. Perspective Views are read in as if 3-point Perspective; parallel Views are not read.
Converting Files 2. Check the box Include line-geometry to include MicroGDS line-primitives into JetStream 3. Set Facet circle. Adjust the number of facets used for arcs - enter the number of straight line segments to facet a whole circle. (This corresponds to the MicroGDS Set Facet preference.) 4. Texture Path. Enter the path to the folder containing images used in MicroGDS Materials.
Converting Files using image files will use this string as the base for relative paths. (This corresponds to the MicroGDS Renderer Textures preference.) 5. Check the box Define Presenter Materials if you wish MicroGDS material-styles to be defined as JetStream Presenter materials. 6. Click OK to set these options or Cancel to exit the dialog without setting them. 7.1.10. IGES Files JetStream Roamer uses the Open CASCADE libraries to read and tessellate .igs and .iges files up to and including IGES 5.3.
Converting Files 1. Go to Tools, Global Options, IGES The IGES dialog is displayed 2. Enter the Faceting Factor (the value must be greater than 0). The higher the value, the more JetStream will facet rounded entities and therefore the smoother they will appear.
Converting Files Factor for more information. 3. Enter the Max Facet Deviation. This will facet entities to within the specified tolerance. See Max Facet Deviation for more information. 4. Click OK to set these options or Cancel to exit the dialog without setting them. 7.1.11. STEP Files JetStream Roamer uses the Open CASCADE libraries to read and tessellate .stp and .step files up to and including AP214 CC2 and AP203. Supported Entities • Assemblies. • Colors. • Planes.
Converting Files 2. Enter the Faceting Factor (the value must be greater than 0). The higher the value, the more JetStream will facet rounded entities and therefore the smoother they will appear. See Faceting Factor for more information. 3. Enter the Max Facet Deviation. This will facet entities to within the specified tolerance.
Converting Files Facet Deviation for more information. 4. Click OK to set these options or Cancel to exit the dialog without setting them. 7.1.12. Inventor Files Autodesk Inventor™ part (.ipt), assembly (.iam) and project (.ipj) files can be read by JetStream Roamer. Drawing (.idw) files cannot be read. Note The reader supports files from Autodesk Inventor 9™ and earlier. Later versions should also work, but haven't been tested.
Converting Files 2. The Active Project text box displays the path of the current Inventor project. To change project, open the corresponding project file or enter the path to it here. 3. Click OK to set these options or Cancel to exit the dialog without setting them.
Converting Files 7.1.13. VRML world files VRML world files can be read by JetStream Roamer. Note The reader supports files in both VRML1 and VRML2 file formats. Supported Entities • All 3D geometry including cuboids, cylinders, cones, spheres, elevation grids, extrusions, face and line sets, and points. • All grouping nodes - however some limitations exist on certain types of group node (see below).
Converting Files 1. Go to Tools, Global Options, VRML The VRML options dialog is displayed 2. Select the Default Units dropdown combo box to alter the default units for any loaded VRML world. 3.
Converting Files auto-generation within JetStream Roamer. 4. Check the Override Orientation check box if you want to override any specified orientation of vertices and force all to be assumed to be counter-clockwise. 5. Check the Override Switch Statements check box if you want to override the standard behaviour of switch statements. Often VRML authors will use switch statements to contain geometry selectable by scripts.
Converting Files 2. Check the Use point color values check box if you want to extract color values from the input file. 3. Check the Use point intensity values check box if you want to extract intensity values from the input file. 4. Check the Triangulate point data check box if you want to extract triangles from the input file.
Converting Files file will take much longer to load. 5. Check the Apply scanner transformation check box if you want to display the image in global coordinates (necessary when the file contains more than one frame) or in local coordinates, relative to the scanner. 6. Click OK to set these options or Cancel to exit the dialog without setting them. 7.1.15. Faro Scan Files Faro™ scan files can be read by JetStream Roamer.
Converting Files 2. Point colors for Faro files can be set to None where the points come through as white, and Intensity and Color where the points use the intensity or color values stored in the file. It should be noted that if Point colors is set to a higher level in the Global Options than are available in the file, then it will default to the highest available within the file.
Converting Files Options are set to color, but only intensities are available in the file, intensities will be shown in the main view. 3. Click OK to set these options or Cancel to exit the dialog without setting them. 7.1.16. Leica Scan Files Leica™ scan files can be read by JetStream Roamer. Note The reader supports files from all Leica™ HDS scanners. Supported Entities • Points. Unsupported Entities • No other entities are supported.
Converting Files 2. Set the value in the Sample rate edit box if you want to adjust the frequency of points extracted from the input file. By increasing the rate, the number of points extracted will be reduced. This will have the effect of reducing the image resolution, but increasing the speed with which the file is loaded. 3.
Converting Files files. None brings through the points set to white. Raw Intensities uses the intensities set in the file. Color uses the color settings in the file. Color-Mapped Intensity transforms point intensity values to a spectrum of RGB colors. The Gamma Correction Level is used to alter the gamma correction values whilst using the point intensities set in the file. Gamma values can range between 0.0 and 1.0 are useful to correct weighting of intensity values at the lower end of the intensity range.
Converting Files 2. Set the value in the Sample rate edit box if you want to adjust the frequency of points extracted from the input file. By increasing the rate, the number of points extracted will be reduced. This will have the effect of reducing the image resolution, but increasing the speed with which the file is loaded. 3. Check the Remove spurious points check box if you want to ignore spurious points in the input file.
Converting Files 4. From the Point intensity drop-down, choose how the points are brought through when opening Z+F files. None brings through the points set to white. Raw Intensities uses the intensities set in the file. Color-Mapped Intensity transforms point intensity values to a spectrum of RGB colors. The Gamma Correction Level is used to alter the gamma correction values whilst using the point intensities set in the file. Gamma values can range between 0.0 and 1.
Converting Files The ASCII Laser dialog is displayed 2. Set the value in the Sample rate edit box if you want to adjust the frequency of points extracted from the input file. By increasing the rate, the number of points extracted will be reduced. This will have the effect of reducing the image resolution, but increasing the speed with which the file is loaded.
Converting Files 3. Check the Use point intensity values check box if you want to extract intensity values from the input file. 4. Check the Use point color values check box if you want to extract color values from the input file. 5. Click OK to set these options or Cancel to exit the dialog without setting them. 7.1.19. STL Stereolithography files STL™ stereolithography files can be read by JetStream Roamer. Note The reader only supports binary files. ASCII versions are unsupported.
Converting Files 2. Select the Default Units dropdown combo box to alter the default units for any loaded STL solid. 3. Check the Override Normals check box if you want to override any provided normals and force auto-generation within JetStream Roamer. 4. Click OK to set these options or Cancel to exit the dialog without setting them.
Converting Files 7.1.20. AVEVA Review™ RVM and RVS files The JetStream RVM Reader can read both binary and ASCII .rvm files exported from AVEVA's PDMS™ product. Attribute files are supported, output using either the "Dump Attributes" or "Datal" (also called "OUTPUT") formats, with the file extensions .att, .attrib and .txt. RVS files are also supported. Note The JetStream RVM Reader requires a separate RVM Reader license. If this is not present, the RVM Reader will not be available for use.
Converting Files The RVM dialog is displayed 2. Enter the Faceting Factor (the value must be greater than 0). The higher the value, the more JetStream will facet rounded entities and therefore the smoother they will appear. See Faceting Factor for more information.
Converting Files 3. Enter the Max Facet Deviation. This will facet entities to within the specified tolerance. See Max Facet Deviation for more information. 4. Check the Convert attributes box to attempt to load attribute files. 5. Check the Search all attribute files box to affect how attribute files are looked for and loaded.
Converting Files 7.1.21. IFC files The JetStream IFC Reader reads in stand-alone .ifc files. Supported Entities • Faceted BReps. • Extruded area solids. • Geometric sets. • Face-based and surface-based models. • Simple, trimmed, and composite curves. • Simple surfaces. • Simple parametric, arbitrary and derived profiles. • Boolean clipping results and element-level voiding and projection CSG operations. • Basic styled and mapped items.
Converting Files 2. Enter the Faceting Factor (the value must be greater than 0). The higher the value, the more JetStream will facet rounded entities and therefore the smoother they will appear. See Faceting Factor for more information. 3. Enter the Max Facet Deviation. This will facet entities to within the specified tolerance.
Converting Files Facet Deviation for more information. 4. Check the Show Spatial Hierarchy check box to have the Selection Tree window show the IFC model representation as a tree structure rather than a simple list of elements. 5. Check the Convert Bounding Boxes check box to bring through and visualise bounding boxes. 6. Check the Convert Spaces check box to bring through and visualise spaces. 7. Check the Use Property-Based Colours check box to convert and use property-based colours.
Converting Files Sketchup SKP File Reader Options Setting the SKP file reader options 1.
Converting Files 2. Check the Convert Hidden Items check box if you want to read hidden entities from the .skp file. They will be converted but hidden in JetStream. 3. Check the Merge Faces check box if you want to reduce the complexity of the model as seen in the selection tree by interpreting a body as a single item consisting of a group of faces.
Converting Files unchecked leaves the faces as separate items in JetStream. 4. Check the Merge Lines check box if you want to reduce the complexity of the model as seen in the selection tree by interpreting ajoining lines with the same color, layer and parent as a single item. Leaving unchecked leaves these entities as separate items in JetStream. 5. Click OK to set these options or Cancel to exit the dialog without setting them. 7.2.
Converting Files details, refer to Section 22.2, “ Publishing from AutoCAD ”. Exporting .nwc files from AutoCAD 1. Type nwcout at the command line. 2. The standard Windows™ Save As dialog is displayed, so choose the location and name of the .nwc file to be exported. 3. Click OK to export the file or Cancel to return to AutoCAD without exporting it. See Section 7.1.4, “ DWG and DXF Files ” for what entities are and are not supported by the AutoCAD exporter.
Converting Files Files\NavisWorks 5\NWExport\LwNw_Export.mnu, for AutoCAD 2000 based applications, this will be C:\Program Files\NavisWorks 5\NWExport2000\LwNw_Export.mnu, and for AutoCAD 2004 based applications, this will be C:\Program Files\NavisWorks 5\NWExport2004\LwNw_Export.mnu, and so on. 3. Click Load and then Yes to the dialog that appears. You should now have a NavisWorks menu just before the Help menu and this will be reloaded into future AutoCAD sessions.
Converting Files Exporting .nwc files from Revit 1. Start Revit and load the project. 2. Set the editing view to normal, and make sure the Modify tool is selected. 3. Select the Tools, External Tools, NavisWorks JetStream v5 menu option. If this option is not available, check firstly that the Modify tool is selected, and secondly that the Revit license is correct such that the product is not being used in Demo/Viewer mode. A file selection box dialog is displayed. 4.
Converting Files 6. Convert element parameters can be set to None where none of the parameters are read, Elements where all parameter fields are read from all found elements, or All where all parameters from all found elements are read, as well as property tabs added for any elements referenced. 7. Check the Convert element Ids check box to export the id numbers on each Revit element. 8.
Converting Files 10. Click OK to export the file or Cancel to return to Revit without exporting it. 7.2.3. MicroStation .nwc Exporter JetStream Roamer comes with MDL plugins for MicroStation™ 95, SE, /J and v8 that enable you to export .nwc files directly from the CAD application in which it was created. As long as MicroStation is already installed on the computer when JetStream is installed, the MDL plugin is installed with JetStream on a Custom Install or Full Install and ready for use.
Converting Files Once NWExport plugin is loaded, you can export to .nwc using the nwcout command from the key-in command line. Exporting .nwc files from MicroStation 1. Type nwcout at the key-in prompt. The MicroStation export dialog is displayed. 2. Select the location and filename you want to export to. The exporter will make a guess at a suitable filename for you. 3. Select the view number you wish to the model to be exported from. 4.
Converting Files JetStream colors are derived from either MicroStation cell colors or MicroStation materials, depending on the export options set during nwcout. The appearance of objects in Publisher will match the appearance of a MicroStation shaded render. The view number chosen for export determines the initial view in JetStream, whether level symbology is used and which levels are hidden. Note The exporter only exports from 3D dgn files - 2D files are not supported.
Converting Files Note If you install Viz after JetStream, then install JetStream again, choosing the Custom Install option and choose the relevant version of Viz. The JetStream installer will find the right place for the plugin and set up all relevant registry entries for you. See Section 7.1.7, “ 3DS Files ” for information on the supported and unsupported entities for the Viz exporter. Exporting .nwc files from Viz and Max 1. Go to File, Export. The Export dialog is displayed. 2.
Converting Files 4.
Converting Files 5. Check the Convert Hidden Items check box if you want to export hidden entities from the Viz scene. They will be exported but hidden in JetStream. 6. Check the Convert User Properties check box if you want to attach any user properties you have defined in Viz to the converted NavisWorks items. 7. Check the Pre-Render Scene check box if you want to ensure that all texture maps are exported with the model.
Converting Files 7.2.5. ArchiCAD .nwc Exporter While JetStream Roamer cannot directly read ArchiCAD files, there is an addon for ArchiCAD v6.5, v7.0, v8.0 and v9.0 that will export the model to an .nwc cache file that can then be read into Roamer. The export add-on for ArchiCAD is available from both the 2D and 3D windows. All standard ArchiCAD elements and library parts can be exported as long as they have a 3D representation, and any others will be ignored.
Converting Files • Materials (requires a valid JetStream Presenter license). Unsupported entities • Section planes. • Points. • Lines. • Textures. ArchiCAD .nwc Exporter Options The export options appear after choosing OK from the File, Save As menu. Setting the ArchiCAD exporter options 1. Check the Export GUIDs check box if you want to attach a Globally Unique IDentifier as a property to each item in the model. This is mainly useful for clash detection to track clashes. 2.
Converting Files 4. Check the Export current story only check box if you want to only export the current story. Otherwise all stories will be exported. This is only applicable to exports from 2D views, as 3D views will export everything contained within the view. 7.3. CAD Previewing JetStream Roamer comes with plugins for AutoCAD 2000 and above and Viz and Max for quick and simple previewing of the models that are being built in those applications.
Converting Files 2. Navigator is very similar to NavisWorks Freedom™ (see Section 22.4, “ Freedom ”, except that it has three extra buttons on the interface. 3. Click on the NavisWorks™ button to update the Navigator window with what's in the AutoCAD window. Note The Navigator window is not updated automatically when the AutoCAD model changes, so you have to click on this button manually every time you want to navigate around the latest model. 4.
Converting Files NavisWorks Preview for Viz and Max gives you a quick preview of the model and allows you to walk through it in real time inside a NavisWorks Freedom window launched from Viz. Note If you install Viz after JetStream, then install JetStream again, choosing the Custom Install option and choose the relevant version of Viz. The JetStream installer will find the right place for the plugin and set up all relevant registry entries for you. Previewing a model from Viz or Max 1.
Converting Files 4. The Options Editor button allows you to control some aspects of the exported geometry from the scene. See Section 7.2.4, “ Viz and Max .nwc Exporter Options ” for more details on these. 5. Click on Preview to launch NavisWorks Freedom™ and walk through the whole model in real time. There will be a short delay while the geometry is exported into Freedom. 6. Click on Preview (Selection Only) to launch NavisWorks Freedom™ and walk through the selected geometry in real time.
Chapter 8. Navigating JetStream enables intuitive and interactive navigation around your 3D models at a guaranteed frame rate. The nine navigation modes give you complete flexibility to navigate around the model in real time. In addition to these navigation modes, there are selection and measuring tools that further facilitate the interrogation of model data. The navigation tools allow you to do things such as focus on objects and change the view parameters.
Navigating Look Around Zoom Zoom Box Pan Orbit Examine Fly Turntable 8.1.1. Walking Walk mode enables you to walk through the model on a horizontal plane ensuring that "up" is always "up". To walk through a model • Go to Viewpoint, Navigation Mode, Walk or • Click Walk on the Navigation Mode toolbar. Dragging the left mouse button, or using the cursor keys, spins the camera left and right and moves it forwards and backwards. Holding down the Shift key speeds up this movement.
Navigating effect that you are moving your head around. To look around a model • Go to Viewpoint, Navigation Mode, Look Around or • Click Look Around on the Navigation Mode toolbar. Dragging the left mouse button, or using the cursor keys, looks left, right, up or down. Holding down the Shift key speeds up this movement. Holding down the Control key rotates the camera around its viewing axis. 8.1.3. Zooming Zoom mode enables you to zoom into and out of the model.
Navigating Dragging a box with the left mouse button over the main navigation view fills the view with the contents of the box. Holding down the Shift or Control keys, or spinning the mouse wheel, temporarily puts this mode into normal Zoom mode. 8.1.5. Panning The pan mode enables you to pan the model rather than the camera. To pan a model • Go to Viewpoint, Navigation Mode, Pan or • Click Pan on the Navigation Mode toolbar. Dragging the left mouse button pans the model up, down, left and right.
Navigating The examine mode enables you to rotate the model about. To examine a model • Go to Viewpoint, Navigation Mode, Examine or • Click Examine on the Navigation Mode toolbar. Dragging the left mouse button, or using the cursor keys, rotates the model about. Holding down the Shift key or spinning the mouse wheel, temporarily puts this mode into normal Zoom mode. Holding down the Control key, temporarily puts this mode into normal Pan mode.
Navigating • Go to Viewpoint, Navigation Mode, Turntable or • Click Turntable on the Navigation Mode toolbar. Dragging the left mouse button left and right, or using the left and right cursor keys, spins the turntable left and right respectively. Holding down the Shift key or spinning the mouse wheel, temporarily puts this mode into normal Zoom mode. Holding down the Control key, temporarily puts this mode into normal Pan mode.
Navigating Crouch Third Person Align With X-Axis Align With Y-Axis Align With Z-Axis Straighten Camera Set World Up to Current View Note The Straighten and Set Up buttons are not on the toolbar by default, but can be added by customizing it (see Section 17.3, “ Customizing toolbars ”). 8.3. Viewing Everything This function dollies and pans the camera so that the entire model is in view, which is very useful if you get lost inside a model or lose it completely.
Navigating • Go to Viewpoint, Navigation Tools, View Selected. or • Click View Selected on the Navigation Tools toolbar. 8.5. Focusing This function puts the main navigation view into focus mode until the next click. Left click on an item and the view swivels so that the point clicked is in the center of the view. The point clicked becomes the focal point for examine, orbit, turntable navigation modes.
Navigating To select an orthographic camera • Go to Viewpoint, Navigation Tools, Orthographic Camera or • Click Orthographic on the Navigation Tools toolbar. Note Orthographic cameras are not available with Walk and Fly navigation modes. 8.8. Collision Detection This function defines you as a collision volume - a 3D object that can navigate around and interact with the model, obeying certain physical rules that confine you within the model itself.
Navigating The dimensions of the collision volume are user definable settings for the current view or as a global option. See Section 13.5, “ Editing Viewpoints ” and Section 13.6, “ Viewpoints Options ” for more information. Collision detection is only available when in either the walk or fly navigation mode. To activate collision detection: • In Walk or Fly navigation mode, go to Viewpoint, Navigation Tools, Collision Detection or • Click Collision Detection on the Navigation Tools toolbar.
Navigating • Press G to toggle gravity on/off. 8.10. Crouching This function only works in connection with collision detection. When walking around the model with collision detection activated, you may encounter object that are too low to walk under, a low pipe for example. This function enables you to crouch under any such objects.
Navigating or • Click Third Person on the Navigation Tools toolbar. or • Press T to toggle third person view on/off. Note When Third Person mode is turned on, rendering prioritization is changed so that objects around the camera or avatar are displayed with much higher detail than normal.
Navigating • Click Set Up on the Navigation Tools toolbar. Alternatively, to set the world up vector to one of the orthogonal axes • Go to Viewpoint, Set World Up and choose one of the pre-defined axes (+X Axis, -X Axis, +Y Axis, -Y Axis, +Z Axis, or -Z Axis). Note Navigation modes Walk, Turntable and Orbit all use the World Up vector, so navigation will occur at whatever angle is set using this function. This button is not on the toolbar by default, but can be added by customizing it (see Section 17.
Navigating 8.14.3. Aligning With The Z-Axis This function toggles between Look From, Top and Look From, Bottom views. To align the viewpoint with the z-axis • Go to Viewpoint, Navigation Tools, Align Z or • Click Align Z on the Navigation Tools toolbar. 8.14.4. Looking From a Preset Viewpoint When this option is chosen the model is displayed from this viewpoint in the main navigation view. This is equivalent to toggling the Align X, Align Y and Align Z buttons on the Navigation Tools toolbar.
Navigating 8.16. Thumbnail Views Thumbnails are useful to get an overall view of where you are in the whole scene and to quickly move the camera to a location in a large model. There are two thumbnails available in JetStream so you can have one showing a section and another showing a plan view if you wish. The thumbnails show a fixed view of the model, with a triangular marker representing your current viewpoint. This marker moves as you navigate, showing the direction of your view.
Navigating To turn on the section thumbnail: • Go to View, Control Bars and select Section Thumbnail. or • Click Section Thumbnail on the Workspace toolbar. By default the Section Thumbnail shows the view from the front of the model and the Plan Thumbnail shows a plan view. The thumbnail view can be manipulated by right clicking on the view. You can select from the following options: Look From, Edit Viewpoint, Update Viewpoint, Lock Aspect Ratio and Refresh. Manipulating a thumbnail's view 1.
Navigating Viewpoint dialog (see Section 13.5, “ Editing Viewpoints ” for more information on this). 5. Choose Lock Aspect Ratio if you want the aspect ratio of the thumbnail to match that of the main navigation view and remain matching even when the thumbnail dialog is resized. This will usually give gray strips either to the top and bottom, or to either side of the thumbnail view. See Aspect Ratio for more information on aspect ratio. 6.
Navigating 2. Modify the Scale translation value if you want to increase or decrease the speed of translation. 3. Modify the Scale rotation value if you want to increase or decrease the speed of rotation. 4. Select the Default navigation mode from the drop down list. This will be used when no valid navigation mode is currently selected.
Chapter 9. Selecting Items With large models it is potentially a very time consuming process to select items of interest. JetStream makes this a much simpler task by providing a range of functions for quickly selecting items both interactively and by searching the model manually and automatically.
Selecting Items By default there are four tabs, called Standard, Compact, Properties and Sets: • "Standard" displays the default tree hierarchy, including all instancing. The contents of this tab can be sorted alphabetically by right-clicking on any item in the tree and selecting Scene->Sort. It is not possible to undo this action. • "Compact" displays a simplified version of the "Standard" hierarchy, omitting various items.
Selecting Items • "Sets" simply shows the same view as the selection sets control bar. Naming of items reflects the names from the original CAD application, wherever possible. There are several different tree icons representing the types of item that make up the structure of a model: A model, such as a drawing file or design file. A layer or level. A group, such as a block definition from AutoCAD or cell definition from MicroStation.
Selecting Items 9.2. Interactive Selection JetStream provides several methods to interactively select items into the current selection. You can use the tabs in the selection tree, select items in the main navigation window with select and select box modes and you can select other items with similar properties to an existing selection using the selection commands. Note Right clicking on any item in the tree view or main view temporarily selects the item click on and displays a context menu.
Selecting Items You can select multiple items in the main navigation window using the familiar Windows™ methods of holding down the Control key while selecting items. This will add them to the current selection. Alternatively, if the items are already in the current selection, holding down Control while selecting them again will remove them from the current selection.
Selecting Items • Select Same Name Every item with the same name as the selected item will also be selected. • Select Same Type Every item of the same type as the selected item will also be selected. • Select Same (property) Every item with the same property as the selected item will also be selected. The property can be anything from Material, Hyperlink or any other searchable property attached to the item. Note Selecting Same (property) works by comparing items' properties.
Selecting Items Saving a search 1. Set up a search as explained in Section 10.2, “ Finding Items ”. 2. • Go to Edit, Select, Selection Sets, Save Current Search. or • Right click on a blank space on the Selection Sets control bar and choose Save Current Search. New selection sets and search sets are named "Selection SetX" where 'X' is the next available number added to the list.
Selecting Items This is the main management center for selection sets. All actions concerning selection sets are available by right clicking on this control bar. Right clicking on a blank space in the Selection Sets control bar opens a context menu with the options to Save Current Selection or Save Current Search, as outlined in Section 9.3.1, “ Saving Selection and Search Sets ”. This also gives access to the Add Folder and Sort options as detailed below. Managing Selection Sets 1.
Selecting Items 11. Choose Rename to rename the selected selection set. 12. Choose Sort to sort the contents of the Selection Sets window alphabetically. Using Folders to Manage Selection Sets • Folders in the Selection Sets control bar work in a similar way to how they do in Microsoft Windows. They can be created by right clicking either on a blank space in the Selection Sets control, or on any visible item in the list and selecting Add Folder from the context menu.
Selecting Items resolution setting. • Geometry Selects the last item in the selection tree path (most specific, but may be multiply instanced). If you find you have selected the wrong level of item, you can interactively "cycle" through the selection resolution, without having to go to the options dialog or the selection tree. You do this by holding down the Shift key when selecting an item.
Selecting Items 1. To set the color that selected items are displayed in, click the Color button. The default highlight color is blue. Alternatively, check the None check box to disable selected item highlighting (items won't change color when selected). 2.
Selecting Items box. 3. Choose the level of selection that you wish to use as the default selection resolution. 4. Choose what level of detail you wish to see in the Compact selection tree. Models will restrict the tree to just displaying model files, Layers will restrict it down to the layer level and Objects will show a similar tree to the Standard tree, but without the levels of instancing inserted above an inserted block. 5.
Chapter 10. Finding Finding is a quick and powerful way of selecting items into the current selection based on items' properties. These "searches" can then be saved (see Section 9.3.1, “ Saving Selection and Search Sets ”) and re-run in later sessions. You can also find text inside comments using the Find Comments functionality. 10.1. Properties The Properties control bar shows all the properties of a selected item.
Finding Every property has a type associated with it, for example, an item's Name is a string, and so on. Some properties are dependent on the current profile, so if you are more technically oriented and wish to see more detailed property information, such as a file's transform check the profile level in Global Options, Profile. Properties can be brought in from an external database and shown inside database-specific tabs in the Properties control bar.
Finding the whole model, then choose the file or files from the Standard tab that comprise the model. You could also select several selection sets to limit your find to these items in the sets. Note You can right click on the selection tree and choose from Import Current Selection to quickly select the items currently selected for the search, or conversely, Set As Current Selection to set the current selection to that you have already selected in the find selection tree. 4.
Finding 9. The context menu that appears when right clicking on the list box also contains several Ignore Category ... and Ignore Property ... options. See User Name and Internal Name for details on what these mean. 10. Check the Match Case check box if you want the find to respect the upper and lower case letters in strings. You can also define case sensitivity at the condition level by selecting the condition, right clicking on the list box and choosing Ignore String Value Case from the context menu.
Finding Quickly finding items from a string 1. Go to Edit, Quick Find or press Ctrl-F. The Quick Find dialog will appear: 2. Type in the string you want to search for in all items' properties. This search is not case sensitive. 3. Click Find Next to find the next item in the selection tree containing this string or Cancel to return to JetStream. 4. If any items contain properties with the string being searched for, the next one in the selection tree will be highlighted and the search stopped. 5.
Finding Finding comments 1. If it's not already open, open the Find Comments control bar as outlined above. 2. Type in the text that you want to search for in the Text box. Note You should use the "*" wildcard (without the quotes) to match an arbitrary series of letters either before or after the text you enter here.
Finding 6. Check the Match Case check box if you want the search to respect lower and upper case characters in the search. 7. You can refine the search further by clicking on the Date Modified tab to select a date range within which the comment must have been made. 8. Clicking on the Source tab and check the relevant check boxes for Clash Detective, TimeLiner, Selection Sets, Viewpoints or Redline Tags to restrict the search by the source that the comment is attached to.
Chapter 11. Editing As JetStream is a design review tool, editing is restricted to simple temporary "overrides" of items' properties, so that they can always be reset to the state they were in when imported from the CAD file. You can override an item's position by holding onto the item while navigating and then dropping it in a new position, or move it by overriding it's transform. Also you can edit an items color, transparency, and hyperlinks.
Editing 1. Select the item(s) to be held for moving. 2. • Go to Viewpoint, Navigation Tools, Hold Selected or • Click Hold Selected on the Navigation Tools toolbar. 3. The selected item(s) are now held and will move with you through the model. 4. Use the normal navigation modes i.e. Walk, Pan etc. as normal. 5. To release the held item simply click Hold Selected on the Navigation Tools toolbar again. To reset the item to its original position, see Section 11.7.
Editing • Press Ctrl-Y or • Click Redo on the Standard toolbar Repeat as many times as required, or your options allow. Undo Options The Undo tab of the Global Options dialog box allows you to tailor how you wish the Undo and Redo commands in JetStream to function. The check boxes select the types of actions to undo and redo with the undo/redo actions in JetStream. You can also set the amount of space you wish to allocate to the undo buffer.
Editing 2. Select the Undo tab. 3. Set the amount of space you wish to allocate for saving these actions. 4. Check the actions you wish to be able to undo/redo.
Editing 5. If you want to return to the system default values, click Defaults. 6. Click OK to set these options or Cancel to exit the dialog without setting them. 11.3. Hiding Items This command hides the current selection and allows you to hide and reveal items by toggling on and off. Note In the selection tree the object will appear gray when hidden. Hiding an item 1. Select the item(s) that you want to hide (see Chapter 9, Selecting Items for more information on how to do this). 2.
Editing • Go to Edit, Item Required or • Click Hidden on the Standard toolbar. 11.5. Hiding Unselected Items This command hides all items except those currently selected so that they are not drawn in the main view. The command allows you to hide and reveal the hidden items by toggling on and off. Note In the selection tree the items will appear gray when hidden. Hiding all non-selected items 1.
Editing Overriding an item's color 1. • Go to Edit, Override Item, Color or • 2. Right-click on the item and select Override Color.... Select a color from the color-chooser and click OK. Note Any materials applied with the Presenter plugin will supersede any color overrides. 11.6.2. Overriding Transparency This option allows a user-defined transparency to be added to an item in the scene. The old color is saved in case it needs to be reset later. Overriding an item's transparency 1.
Editing Overriding an item's transform 1. Select the item(s) that you wish the transform to be applied to (see Chapter 9, Selecting Items for more information on how to do this). 2. • Go to Edit, Override Item, Transform... Or • Right click on the selected item(s) and select Override Transform... from the context menu. The Override Transform dialog is displayed: 3. Enter the XYZ values of the transform to be aplied to the item(s).
Editing it had when the file was originally converted from the native CAD file. 11.7.1. Resetting Materials This option restores the original items' color and transparency to the selected items. Note You cannot reset an item's color separately from its transparency - they are always reset together. To reset color and transparency • Go to Edit, Reset Item, Colors and Transparencies 11.7.2.
Editing Items' colors cannot be restored separately from their transparencies. To reset all materials • Go to Edit, Reset All, Colors and Transparencies 11.8.2. Resetting All Items' Hyperlinks This option restores all items hyperlinks to the original state that they were in when the model was imported into JetStream To restore all items hyperlinks • Go to Edit, Reset All, Hyperlinks 11.8.3.
Editing 11.9.1. Add User Data Tab This option allows a user-definable tab to be added to the Properties control bar. Adding a new user data tab 1. If it's not already displayed, go to View, Control Bars, Properties, or click Properties on the Workspace toolbar, to open the Properties control bar. 2. Select the item in the JetStream scene to which you wish the new data tab to be associated with. 3. Right-click in the Properties control bar and select Add New User data Tab.... 11.9.2.
Editing • String. Select this property type if the value you wish to add is a string. • Boolean. Select this property type if the value you wish to add is Yes or No. • Float. Select this property type if the value you wish to add is a decimal value, for example 1.234. • Integer. Select this property type if the value you wish to add is a positive whole number (1, 2, 3,...), a negative whole number (-1, -2, -3,...), or zero (0). 11.9.4.
Editing 4. Enter the new name for the property then click OK, or Cancel to return to JetStream without renaming the property. 11.9.6. Delete Property This option allows you to delete a custom property added to a user data tab in the Properties control bar. Deleting a custom property 1. If it's not already displayed, go to View, Control Bars, Properties, or click Properties on the Workspace toolbar, to open the Properties control bar. 2.
Editing If you select an item that is inside the file and do a File Transform on it, the whole file will be transformed - not just the item selected. To transform a specific item within a file you will need to use the Override Item Transform function. Also, only single files can be transformed at one time - this command is not available if multiple files/items are selected. Setting a file's transform 1. In the selection tree, select the file that you wish to transform the scale, origin or rotation of.
Editing about (by entering a value greater than 0). The object rotates about its origin point. 6. Amend the size of the object by entering values greater than 0 (to proportionally scale an object ensure the x, y and z scale values are equal). A negative value will in effect flip the object inside out. 7.
Chapter 12. Display Modes The Rendering Styles toolbar controls the appearance of the model in the main navigation window. From this you can control the lighting effect, the rendering type and enable or disable the different types of primitives drawn. Linked with the display options (see Section 12.5, “ Display Options ” later in this chapter) and file options (see Section 19.1, “ File Options ”, this enables you to fully control the appearance of the JetStream main navigation window. 12.1.
Display Modes • Click No Lights on the Rendering Style toolbar. 12.1.1.2. Head Light This option uses a single directional light located at the camera that always points in the same direction as the camera. You can set the head lights properties using Head Light options. To turn on the head light • Go to Viewpoint, Lighting, Head Light or • Click Head light on the Rendering Style toolbar. 12.1.1.3.
Display Modes 2. Move the sliders to affect the ambient and head light intensities. You will see the effect your changes have on the scene in the main navigation window, as long as head light is selected as the rendering style. 3. Click OK to set these options or Cancel to exit the dialog without setting them. 12.1.1.4. Scene Lights This option uses whatever lights are defined in the model, or two default opposing lights, if none are available.
Display Modes • Click Scene lights on the Rendering Style toolbar. 12.1.1.5. Scene Lights Options Sliders are available to change the intensity of the scene's lights. The Ambient slider controls the general overall brightness of the scene when scene lights is selected as the rendering style. Note Changes made in Scene Lights options will not be visible unless you have selected the Scene Lights rendering style. Changing scene light intensity 1. Go to Tools, File Options, Scene Lights.
Display Modes 2. Move the slider to affect the ambient intensity. You will see the effect your changes have on the scene in the main navigation window, as long as scene lights is selected as the rendering style. 3. Click OK to set these options or Cancel to exit the dialog without setting them. 12.1.1.6. Full Lights This option uses lights that have been defined with the Presenter plugin.
Display Modes 12.1.2. Render Modes The four render modes affect how the items are rendered in the main navigation window. The spheres below demonstrate the effect that the render modes have on their appearance. In order from the left, these are full render, shaded, wireframe and hidden line. 12.1.2.1.
Display Modes all triangle edges are visible in this mode. To select wireframe render • Go to Viewpoint, Rendering, Wireframe or • Click Wireframe on the Rendering Style toolbar. 12.1.2.4. Hidden Line Render This option renders the model in hidden line. This requires a two pass rendering algorithm so is equivalent to rendering shaded and wireframe at the same time. The output is low quality as all the facet edges in the model are visible.
Display Modes As well as turning all lines on and off, it is possible to change the width of the lines. See Section 12.5, “ Display Options ” for details on how to do this. To toggle the rendering of lines on or off • Go to Viewpoint, Display, Lines or • Click Lines on the Rendering Style toolbar. 12.1.3.3. Points Points are real points in the model, for example, the points in a point cloud from a laser scan.
Display Modes is equivalent to setting a Plain Color in the Background tab of the Presenter dialog. This option is only available if you have the JetStream Presenter plugin. Setting the background color 1. Go to Tools, Background Color 2. Select the color from the Windows™ color palette. 3. Click OK to set the background color or Cancel to exit the dialog without setting it. 12.2. Culling Options There are three methods of culling objects in JetStream: backface, by area, and by near or far plane.
Display Modes 2. Check the Area, Enable check box to enable the definition of the screen area (in pixels) below which objects are culled and type in the number of pixels in the text box. 3. In the Near Clip Plane area, check the Automatically generated check box to tell JetStream to constrain the near plane to give the best view of the model it possibly can. Alternatively, uncheck this box to manually constrain the near clip plane.
Display Modes 12.3. Orientation Options JetStream has a concept of orientation and provides a heads up directional display. For this to work effectively, it is essential that the current model is orientated correctly. 1. Go to Tools, File Options, Orientation. The Orientation dialog is displayed: The defaults take the positive Z-axis as Up and the positive Y-axis as North. 2. If the models orientation is different to the defaults, enter XYZ values to correctly position the Up and North directions. 3.
Display Modes The basis of JetStream Roamer is its ability to walk through any size model in real time. JetStream guarantees a user-defined frame rate using a unique algorithm which automatically calculates which items to render first during navigation, based on the size of items and distance from the viewpoint. Items which JetStream does not have time to render are therefore sacrificed or "dropped out" in the name of interactivity. These items are, of course, rendered when navigation ceases.
Display Modes 3. Click OK to set these options or Cancel to exit the dialog without setting them. 12.5. Display Options This dialog enables you to control several aspects of the JetStream main navigation window display to suite your preferences and setup. Setting display options 1.
Display Modes 2. Check the Hardware Acceleration check box to allow JetStream to utilize any available OpenGL hardware acceleration on your video card. If your video card drivers do not function well with JetStream, then you may wish to disable this option. This option is grayed out if your video card does not support OpenGL hardware acceleration.
Display Modes 3. Check the Occlusion Culling check box to have JetStream only draw visible objects, i.e. ignores objects that are behind other objects. This option will improve the display performance when much of the model is not visible. For example, when you're walking down the corridor of a building. Occlusion culling can only be utilized on a machine with an OpenGL 1.5 compliant graphics card. 4.
Display Modes The Performance dialog is displayed: 2. Memory. Check the Auto check box for JetStream to automatically calculate the maximum memory that may be used. This will take the lowest of your available physical memory or address space, less that required for your Windows operating system.
Display Modes Alternatively, uncheck this option and manually enter the limit. 3. On Load. The Collapse on Convert list box can be set to alter layers shown in the Selection Set window on loading native CAD model files. Each type collapses the Selection Set tree up to the specified level. So None does not collapse the tree, Composite Objects collapses the tree up to the level of composite objects, etc.
Display Modes 2. Check the Smoothed Textures check box if you want textures to look smooth but take longer to render. Uncheck it if you want textures to appear pixelated but render faster. 3. Check the Filtered Textures check box if you want to turn on mipmapping. This will improve the appearance of textures in the distance.
Display Modes 4. Uncheck the Interactive Materials check box if you want to turn off texture display during navigation. The materials reappear automatically when navigation ceases, as long as the Full Render rendering style is on. Unchecking this will ease the load on less capable graphics cards and give less drop out in heavily textured scenes. 5. Uncheck the Interactive Lighting check box if you want to turn off Presenter lights during navigation.
Chapter 13. Viewpoints Viewpoints are an important feature of JetStream. They not only allow you to save and return to views of the model which are of importance, but they can also be used for design review audit trails and for setting up animations of the model. 13.1. Saving Viewpoints Viewpoints contain more than just the camera information - each viewpoint can also contain redlines and comments. In fact, you can use viewpoints as a design review audit trail.
Viewpoints On recalling viewpoints the navigation mode that was active when the viewpoint was created will be re-selected. Any redlines and comments associated with the viewpoint will also be reinstated. 13.3. The Viewpoints Control Bar Viewpoints allow you to keep a record of all the different views of a model so that you can jump to preset viewpoints without having to navigate each time to reach an item.
Viewpoints represents a viewpoint saved in orthographic mode. represents a viewpoint saved in perspective mode. represents an animation clip. represents a cut inserted into an animation clip. You can select more than one viewpoint by either holding down the Control key and left clicking, or by left clicking on the first item, and then clicking on the last item while holding down the Shift key. You can drag viewpoints around the viewpoints control bar, and reorganize into folders or animations.
Viewpoints 3. Choose Save Viewpoint if you want to save the current viewpoint. A new viewpoint will be created with its default name ("ViewX") editable. 4. Choose Add Empty Animation if you want to create a new animation, ready for dragging viewpoints onto. A new animation will be created with its default name ("AnimationX") editable. See Section 15.1, “ Creating Animations ” for more information on animations. 13.4.2. Viewpoints Managing Viewpoints 1.
Viewpoints navigation mode. Choosing Update on a single frame will only update that frame with the current modes. 8. Choose Delete to remove the animation from the list of saved viewpoints, or in the case of a frame or cut, to remove the frame or cut from the animation. 9. If you've right clicked on a frame, you can also choose Update to make the frame the same as the current viewpoint. 13.4.4. Folders Managing Folders 1. Right click on the folder in the Viewpoints control bar. 2.
Viewpoints 1. • To edit a saved viewpoint, right click on the viewpoint in the Viewpoint dialog and choose Edit from the context menu. • Alternatively, to edit the current main navigation viewpoint, go to Viewpoint, Edit Current Viewpoint. • Or to edit a thumbnail's viewpoint, right click on the thumbnail and choose Edit Viewpoint from the context menu. The Edit Viewpoint dialog box is displayed. 2. Set the camera position's x-, y- and z- coordinates using the Position boxes. 3.
Viewpoints these numbers should be between 0.1 and 90 and if in radians, between 0.002 and 3.124. See Field Of View for more details on what field of view means. 4. Enter the Roll of the camera about its viewing axis. This value is not editable where the world up vector stays upright (i.e. in walk, orbit and turntable modes). 5. Enter the speed of motion in a straight line for the viewpoint in the Linear Speed box (the minimum value is 0 and the maximum is based on the size of the scene's bounding box).
Viewpoints 9. • In the Viewer, Radius text box, enter a value for the radius of the collision volume. See Section 8.8, “ Collision Detection ”. • In the Viewer, Height text box, enter a value for the height of the collision volume. See Section 8.8, “ Collision Detection ”. • In the Viewer, Eye Offset text box, enter a value for the distance below the top of the collision volume, where the camera will focus upon when auto zoom is activated.
Viewpoints 2. Check the Hide/Required check box if you want to save the hidden and required items with the viewpoints you save. This means that when returning to those viewpoints, the items that were hidden when the viewpoint was saved will be hidden again and those that were drawn will be drawn again. The default is unchecked as it requires a relatively large amount of memory to save this state information with each viewpoint. See Section 11.
Viewpoints items and Section 11.4, “ Item Required ” for more information on making items required. 3. Check the Override Material check box if you want to save the material overrides with the viewpoints you save. This means that when returning to those viewpoints, the material overrides set when the viewpoint was saved will be reinstated. The default is unchecked as it requires a relatively large amount of memory to save this state information with each viewpoint. See Section 11.
Viewpoints 2. Select the default options you wish JetStream to initialize with. See Editing Viewpoints for a description of each of the available options. Note These default collision detection settings differ from the current viewpoint settings, in that these do not alter the current scene. These settings will only be used when starting JetStream, or opening a new model. To edit the collision detection settings in the current scene, see Section 13.5, “ Editing Viewpoints ”.
Chapter 14. Sectioning Sectioning allows you to make up to 6 sectional cuts in any plane while still being able to navigate around the scene, enabling you to see inside models without hiding any item. Section planes are stored inside viewpoints and so can also be used within animations to show a dynamically sectioned model. See Section 13.3, “ The Viewpoints Control Bar ” for more information on viewpoints and Section 15.1, “ Creating Animations ” for more information on animations.
Sectioning • Align Bottom • Align Top • Align Front • Align Back • Align Left • Align Right Note Each plane for each section remembers its position, so the slider will move when you choose another plane. 5. Move the slider to interactively position the section plane to the required location. The number in the edit box shows the position of the section plane from the origin and will be updated when moving the section plane.
Sectioning 14.2. Linking Sections You can add up to 6 section planes to the scene at once using the above procedure. Once more than one plane is enabled, you can then link them together. This becomes particularly effective when opposing planes such as top and bottom are linked. Sliding the plane through the model then gives a "slice". The following is an example of creating a horizontal slice using the top and bottom section planes: Slicing the model 1. Set up the bottom plane as described in Section 14.
Chapter 15. Animating JetStream allows the recording, playing and editing of both your movement through the model and views of the model. An animation toolbar is provided for the recording and playback of animations and this is linked to the Viewpoints control bar, which can be used to make animations from scratch by building up an animation frame by frame (viewpoint by viewpoint).
Animating add them to an empty animation. When playing back the animation, JetStream will then interpolate between these viewpoints. Creating an animation frame by frame 1. Right click on the Viewpoints control bar and select Add Empty Animation from the context menu. 2. A new animation called "AnimationX", where 'X' is the latest available number, will be added to the Viewpoints control bar. The name will be editable at this point if you want to name it yourself.
Animating 2. Type in the duration in seconds in the Duration edit box. 3. If you want the animation to play back continuously, check the Loop Playback check box. 4. From the Smoothing drop down, select the type of smoothing you want the animation to use. None means that the camera will move from one frame to the next without any attempt at smoothing out the corners.
Animating 5. Type in the duration of the pause in seconds. 6. Click OK to set the duration or Cancel to return o JetStream without setting it. 15.4. Playing Back Animations You can choose any one of the animations saved in the Viewpoints control bar to play back in real time in the main navigation window. Playing back an animation in real time means that the NavisWorks engine is still attempting to maintain the guaranteed frame rate and so some drop-out may still occur, just as in real time navigation.
Animating • Pause will pause the animation at the frame you press it at. You can then look around and wonder off in the model, or step forwards and backwards through the animation. To continue playing from where you paused, just press Play again. • Stop will stop the animation playing and rewind back to the beginning. • Play will play the animation from the currently selected frame. • Step Forwards • Forward will step one frame forwards. will fast forward the animation to the end.
Chapter 16. Reviewing JetStream offers several design review tools to help you review a model and communicate those reviews to others. Any reviewing you save in the model can also be saved into an .nwf file so that you can reload the reviews into a later session when the model has changed, or to pass onto colleagues to communicate design intent or problems.
Reviewing or Viewpoint. Tag. TimeLiner. With many comments attached to many sources in a model, you may want to find a particular comment without having to manually search each possible source. See Section 10.4, “ Finding Comments ” for details on how to achieve this. Note The first line of a comment is what is displayed in the top half of the Comments control bar and can be treated like its "subject". To get multiple lines in a comment, hold down Control and press Enter.
Reviewing 4. Type in the comment. 5. To assign a status, select either New, Active, Approved or Resolved from the drop-down list. 6. Click OK to save the comment or Cancel to return to JetStream without saving it. Adding a comment from the source (viewpoint, selection set or Clash Detective result) 1. Go to the source of the comment, be it a viewpoint, selection set or Clash Detective result. 2. • Right click on the source and choose Add Comment from the context menu.
Reviewing 1. Go to the source of the comment, be it a viewpoint, selection set or Clash Detective result. 2. Ensure the Comment control bar is open, as outlined above. 3. • Right click on the comment and choose Edit Comment from the context menu. Or • Go to Review, Comments, Edit Comment. The Edit Comment resizable dialog is displayed. 4. Edit the comment and/or status accordingly. 5. Click OK to save the comment or Cancel to return to JetStream without saving it.
Reviewing 2. Ensure the Comments control bar is open, as outlined above. 3. • Right click on the comment and choose Delete Comment from the context menu. or • Go to Review, Comments, Delete Comment. 16.2. Redlining Redlining allows you to add annotation directly over a viewpoint. It is mutually exclusive to the navigation modes so that when you are redlining, you cannot navigate and vice versa.
Reviewing Note Redlines can only be added to a saved viewpoint or to a clash result which has a saved viewpoint. If a viewpoint is not selected, a warning is given if a redline tool is selected. Redline Tags are the exception to this rule. If a viewpoint is not already saved, then adding a tag will automatically save a viewpoint. See Section 16.2.2, “ Adding Redline Tags ” for more information. Adding a redline to a saved viewpoint 1.
Reviewing Enter the text you wish to add, then click OK to add the text, or Cancel to return to JetStream without adding it. Note Text can only be added in a single line with this redline tool. To display text on multiple lines, you will need to write each line individually. 6. Choose the Tag redline tool to add a tag on the current view. See Section 16.2.2, “ Adding Redline Tags ” for more information. 7. Choose the Freehand redline tool to sketch over the viewpoint.
Reviewing Adding a redline tag to the current viewpoint 1. Ensure the Redline Tools control bar is displayed as outlined in the previous section. 2. Choose the Tag 3. Click in the navigation window where you wish the tag to be attached to. 4. Click again in the navigation window where you wish the tag ID to be positioned. Both points will be joined by a leader line. redline tool.
Reviewing 1. Go to Review, Tags, Find Tag By ID if you know the ID of the tag you wish to find. The Find Tag dialog will be displayed. Enter the tag ID, then click OK to find the tag, or Cancel to return to JetStream. 2. Go to Review, Tags, Current Tag to select the current tag. 3. Go to Review, Tags, First Tag to find the first tag. 4. Go to Review, Tags, Last Tag to find the last tag. 5. Go to Review, Tags, Previous Tag to find the tag preceding the current tag. 6.
Reviewing Point to multiple points Point line Accumulate Angle Area Transform objects 16.3.1. Measuring Tools The Measure Tools control bar is a dockable bar like all others in JetStream. It can be accessed by clicking on the Workspace control bar or by going to Tools, Measure. Use the buttons at the top to select the type of measurement you want to do.
Reviewing measured, by a simple line between points. You can use the Measure Options to choose how these are displayed. Note It goes without saying that you must click on a point on an item to register a point - clicking on the background will not register anything, but it is worth noting that you can snap to certain points on items - see Section 16.3.1, “ Snapping ” for more details. You can reset a measure command at any time by right clicking instead of left clicking in the main navigation window.
Reviewing on the Measure Tools control bar. This is the same as right clicking during a measurement. Snapping The measure options dialog allows you to set the cursor to snap to the nearest vertex, edge or line end. Points and snap points are automatically snapped to. Different cursors feed back what is being snapped to: No snap, but a point on a surface is found. A vertex, point, snap point or line end is found to snap to. An edge is found to snap to.
Reviewing multiple point measure tools and selected multiple points in the scene, clicking Transform Objects again will reposition the object to the next point, and so on. JetStream also provides the ability to rotate an object. Rotating objects 1. Select the object to be rotated (see Chapter 9, Selecting Items for more information on how to do this). 2. Choose the Measure Angle 3. See diagram below: measure tool. Select three points (1, 2, 3).
Reviewing 90 degrees about point 2, which results in object rotating from point A to B). 5. Click Transform Objects again to continue rotating the object about point 2, by the specified angle (rotate selected object by 90 degrees about point 2 again, which results in object rotating from point B to C). See Section 11.7.3, “ Resetting Items' Positions ” for information on returning an object back to its original position. 16.3.3.
Reviewing 2. Set the Color and Line Thickness of the measure lines. 3. Check the In 3D check box if you want to draw the measurements in 3D in the main view. They then act as 3D lines in the scene which can be obscured by other geometry. If this box is unchecked, then all measurement lines are drawn in 2D over the top of the all geometry.
Reviewing 4. Set the measure picking style by checking the Vertex, Edge and/or Line End check boxes. The cursor will snap to the nearest vertex, triangle edge or line end respectively, depending on the options chosen. 5. Set the Snap Tolerance. The smaller the tolerance, the closer the cursor needs to be to a vertex or edge before it snaps to it. 6. Click OK to set the options or Cancel to exit the dialog without setting them. 16.4.
Reviewing or • Right click on the item on which you want to attach a hyperlink and choose Hyperlinks, Add Hyperlink from the context menu. The Add Hyperlink resizeable dialog is displayed 2. Type in the name of the hyperlink into the Name text box. 3. Type in, or browse to, the actual hyperlink value in the Link to file or URL. This is what will be linked to when the hyperlink is clicked on. 4. Choose the category that the hyperlink will belong to from the Category drop down.
Reviewing Hyperlinks Categories Hyperlinks can be categorized so that you can group them to distinctly display or not display in the main navigation window at one time. The seven default categories are: • Hyperlink • Tag • Viewpoints • Clash Detective • TimeLiner • Selection sets • Redline tags Note The Clash Detective and TimeLiner categories are only available if you have a valid license for these plugins.
Reviewing option of adding attachment points, as described in Section 16.4.1, “ Adding Hyperlinks ”. If you add more than one attachment point, the hyperlink will be displayed attached to the closest attachment point to the camera during navigation. This allows you to set up hyperlinks so that they are always available for following when drawn in 3D mode during navigation, rather than disappearing behind objects. Leader lines will be drawn from the attachment point to the hyperlink.
Reviewing 2. Select the hyperlink under the Name column. 3. Click on Edit The Edit Hyperlink dialog is displayed 4. Complete this dialog as outlined in Section 16.4.1, “ Adding Hyperlinks ”. 5. Move hyperlinks up and down the list using the Move Up and Move Down buttons, or by dragging them to their new position in the list. This way you can prioritize a hyperlink to become the default hyperlink that is followed when click on in the main navigation window.
Reviewing 6. Click OK to confirm the edit or Cancel to return to JetStream leaving the hyperlink as it was. Note You can also edit any original hyperlinks that have been converted from the native CAD files. If you do this, save in an .nwf, then change the hyperlink in the original CAD file, and reopen the .nwf file in JetStream, then your edit "overrides" will remain. If you haven't edited the hyperlinks in JetStream, however, the updated links from the CAD file will appear. 16.4.5.
Reviewing 2. Select the hyperlink under the Name column. 3. Click on Delete 4. Click OK to confirm deletion or Cancel to return to JetStream without the hyperlink deleted. 16.4.6. Hyperlinks Options Setting hyperlinks options 1. Go to Tools, Global Options, Hyperlinks.
Reviewing 2. Icons that appear overlapped in the main view can be hidden if the Hide Colliding Icons check box is checked. 3. Enter the distance in the Radius box for how close hyperlinks have to be in order to be drawn in the main view. Any hyperlinks further away than this distance will not be drawn.
Reviewing means that all hyperlinks will be drawn. 4. Check the In 3D check box if you want to draw the hyperlinks icons in 3D in the main view. They then float in 3D space just in front of their attachment points to the items. If this box is unchecked, then all hyperlink icons are drawn in 2D over the top of the all geometry. 5. Enter the maximum number of icons to draw in the main view in the Max Icons box. 6.
Reviewing 1. Go to Tools, Global Options, Smart Tags The Smart Tags dialog is displayed 2. For every item in the list, you can change the Category and Property by clicking on the item and choosing the relevant entry from the drop-down.
Reviewing 3. To add another row, simply click on the row underneath the last row, in the Category column to get a new drop-down, or right click on some blank space in the list and choose Add Row from the context menu. 4. To delete a row or all rows, right click on some blank space in the list and choose Delete Row or Delete All from the context menu. 5.
Reviewing Note The first time Windows NetMeeting initializes, a setup wizard will take you through the setup process. You will need to enter your name and email address. When using NetMeeting on a LAN you do not need to log onto a directory server, as these will not be available to you. To place a call, inviting attendees to join: • Having initialized Windows NetMeeting, click Call 241 on the NetMeeting dialog.
Reviewing The Place a call dialog is displayed: • In the To: box, enter the machine name or IP address of the machine you wish to join the meeting, then click Call to send the invite, or Cancel to return to NetMeeting.. Once the person receiving the invite accepts this, both their name and yours will be listed in the NetMeeting dialog. Note The above can be repeated to invite additional people to the meeting.
Reviewing • Click Drive on the Collaborate toolbar. Note Upon clicking the drive button, all other users in the call will receive a message advising that you are requesting control. They will have to answer Yes to this message if you are to drive JetStream on their machine. Although realtime navigation in JetStream can be performed on all machines in a call by one user, it is not possible for review data such as saved viewpoints, comments and redlines, to be automatically updated on all users' machines.
Reviewing • Some objects cannot be selected in AutoCAD (for example, blocks) which may mean that running SwitchBack may be unsuccessful with a given selected object. If this is the case try selecting further up the object tree and trying again. MicroStation (/J and v8) • For MicroStation (/J and v8) or products based on it, first prepare MicroStation by loading the JetStream exporter "mdl load nwexport5".
Chapter 17. Interface The JetStream interface is fairly simple. Most features are accessible from the control bars, which can be turned on or off from either the View, Control Bars menu, or by right clicking on any of the displayed toolbars. All the control bars are dockable and a useful hint is to hold down the Control key when moving a dialog if you do not want the dialog to dock. It is also a good idea to right click on dialogs to discover features that are not at first glance obvious.
Interface • Control Bars • Customize • Split Vertical • Split Horizontal • Split • Full Screen • Window Size • Scene Statistics 17.2. Viewing Control Bars A control bar is checked when it is displayed and unchecked when not displayed.
Interface 3. The relevant dialog box appears depending on which toolbar you selected. 4. Edit the layout of the toolbar as required by selecting buttons and clicking Add and Remove to add and remove buttons to the toolbar respectively and use Move Up and Move Down to reorder the toolbar buttons. 5. Click Close to accept the changes you've made, or Cancel to return to JetStream without making any changes. Note Reset enables the default layout of the toolbar to be restored.
Interface Viewpoints Sectioning Plan Thumbnail Section Thumbnail Selection Tree Selection Sets Comments Find Comments Find Items Properties 17.5. Splitting the main view The current view may be split horizontally, vertically or both. The model can then be navigated independently in each view, with a white border indicating the active view. To split the main navigation window • Go to View, Split Horizontal or Split Vertical (to divide the main view in half horizontally or vertically respectively).
Interface • Drag a vertical bar to one side of the view, or a horizontal bar to the top or bottom. or • Go to View, Split Horizontal or Split Vertical to unselect that option. Note The recording and playback of animations will occur in the most recently used view. Each separate view remembers the navigation mode being used. 17.6.
Interface • Select Use View to maximise the window size. Or • Select Explicit and enter the exact width and height you wish the window to be. Or • 3. Select Use Aspect Ratio and enter the height you require and the width will be automatically calculated from the aspect ratio of the current view. Click OK to set the window size, or Cancel to return to JetStream without changing it. 17.8.
Interface 2. Slide the Magnitude bar to vary the strength of the stereo effect. 3. Sliding the Out of screen bar, when enabled, and when using a focal point based navigation mode (examine, orbit, turntable, etc.), will position the model so that parts closer than the focal point appear in front of the screen, with the rest behind. The slider controls the balance, moving objects more or less out of the screen. When using any other navigation mode (walk, fly, etc.
Interface The number of each type of element is listed together with which have been ignored or processed in creating the scene. 17.10. Units JetStream has the concept of what unit the scene is presented in. This is most useful when measuring items, setting tolerances for clash detection, or sizes of textures. There is a single scene unit that is set from the Global Options dialog and this unit is used throughout the interface whenever appropriate.
Interface 2. Choose the Linear Units from the list. You should be able to choose the exact format you wish. 3. Choose the Angular Units from the list. 4. Enter the number of decimal places you want to see throughout the interface for your units in the Decimal Places box.
Interface the choice of what level of fraction to display the units from the Fractional Display Precision drop down. 5. Click OK to set the options or Cancel to exit the dialog without setting them. 17.11. Profiles You can select a profile that best fits your level of CAD technical knowledge. There are 3 levels of profile: Manager, CAD User or Developer. This option controls the number of properties that are visible and whether the more technically oriented parts of the interface are available.
Interface 2. Select the level of profile, from Manager (least technical) to Developer (most technical). 3. Click OK to set the profile or Cancel to exit the dialog without setting it.
Interface 17.12. Search Directories JetStream searches for a variety of configuration files in subdirectories of three standard directories. These files can be overridden on a per user, all users or per installation basis. The search directories are : • Application Data\NavisWorks 5 within the current user profile. Usually C:\Documents and Settings\user\Application Data\NavisWorks 5 where user is the name of the current user. • Application Data\NavisWorks 5 within the all users default profile.
Chapter 18. Tools The Tools menu in JetStream gives access to a series of useful tools, plugins and options. If you have purchased the Presenter, Clash Detective or TimeLiner plugins, they will be available under this menu.
Tools The Compare dialog is displayed 3. In the Find Differences In section of the dialog, check all the boxes of the criteria that you want JetStream to compare for differences between the two items. Overridden Material and Overridden Transform relate to changing the color and/or transparency in JetStream and changing a file's origin, scale or rotation since loading into JetStream, so these are unchecked by default. All the other criteria relate to properties of items from the original CAD model. 4.
Tools comparison.
Chapter 19. Options There are two types of options: File Options and Global Options. These are both accessed from the Tools menu. File options are saved in JetStream files (.nwf or .nwd) and reinstated when opening it. Global options, on the other hand, are set for all JetStream sessions. This chapter simply links to other chapters where the functionality is described in more detail. 19.1. File Options These options are saved into JetStream files and re-loaded when opening these files into JetStream.
Options • Saved Viewpoints. See Section 13.6, “ Viewpoints Options ”. • Display Units. See Section 17.10, “ Units Options ”. • NWC files. See Section 7.1.3, “ NWC Options ”. • NWD files. See Section 7.1.2, “ NWD Options ”. • Textures. See Section 12.7, “ Presenter Options ” • SpaceBall. See Section 8.17, “ Using a SpaceBall ” • DataTools. See Chapter 20, DataTools . • TimeLiner (See the TimeLiner user guide for more details).
Chapter 20. DataTools This feature is used to link Object Property elements in JetStream to fields that exist in a table within a database. Any database with a suitable ODBC driver is supported, and properties contained within database tables can be brought through and shown on the Properties control. If an object in a scene has associated database properties, clicking on that object will show the properties in a separate tab.
DataTools Note The images and information here also apply to setting up DataTools in File Options. On the left hand side of this tab is shown all links that have been added.
DataTools each. • New is used to set up a new Link. An unlimited number of links can be set up using this button. • Edit is used to edit an already existing Link. Select the link to edit and press the Edit button. • Delete is used to delete an existing Link. Select the link to be deleted and press the Delete button. • Import can be used to import a previously exported Link list. Clicking on this button will bring up an import dialog box to enable browsing to the required file.
DataTools • Select your ODBC Driver from the drop-down list box and click on the Setup... button to setup that driver. The driver will walk you through the setup options. If you have difficulties setting up your connection details, contact your database administrator. The box underneath will show the connection string. Note This is editable, though should only be changed with care. Under most circumstances this can be left alone.
DataTools SELECT * FROM Test WHERE Value BETWEEN %prop("Pressure","Minimum") AND %prop("Pressure The full Tag list includes: Property tags • %prop("category","property") - Property of the currently selected object. Category is the name of the tab in the property windows (e.g. Item or Entity Handle) and property is the name of the property in that tab. (e.g. Value or Layer) • %intprop("category","property") - Property of the currently selected object.
DataTools %join(“c:\”,”model.nwd”) would return c:\model.nwd] Note Tags must not contain white space between the brackets (unless enclosed by quote marks), so %prop("EntityHandle","Value") works, but %prop("EntityHandle", "Value") does not. • Once the string is complete, clicking anywhere in the Fields box brings up a new edit control. Type in the name of a field from the table accessed by the SQL String. Pressing enter automatically copies this name into the display name.
Chapter 21. Getting Help The Help menu gives you access to useful resources about your system, your product and the documentation. JetStream comes with full context sensitive help as well as user guides in Adobe Acrobat™ .pdf format. The Help menu consists of: • Help Topics. • What's This? • JetStream on the Web. • Clash Detective... help for the Clash Detective plugin, (only available with a valid Clash Detective license). • Presenter...
Getting Help In the Contents tab, select an item to view its contents. Expand and contract the chapters and sections (identified with a book icon) using the plus and minus icons to the left of them. The contents of the selected item will be displayed in the right hand pane. The Index tab has a full index of all Roamer help topics. Select the topic you are interested in learning more about from the list, then click Display. The selected topic will be displayed in the right hand pane.
Getting Help All documentation and support resources including, information on graphics cards, tutorials, animated demonstrations and a fully searchable knowledge base, are available for JetStream Roamer and each of the plugins on the Support pages of the JetStream website, (www.navisworks.com [http://www.navisworks.com]). To visit the JetStream support pages on the Internet, go to Help, JetStream on the Web. 21.4.
Getting Help The Presenter plugin contains full help documentation (this is available provided you have a valid Presenter license). To open the Presenter help documentation, go to Help, Presenter.... The Presenter help window is displayed: The Presenter help is used in exactly the same way as the Roamer help, see Roamer Help Topics for further information. 21.6. TimeLiner Help The TimeLiner plugin contains full help documentation (this is available provided you have a valid TimeLiner license).
Getting Help The TimeLiner help is used in exactly the same way as the Roamer help, see Roamer Help Topics for further information. 21.7. Publisher Help The Publisher plugin contains full help documentation (the Publisher documentation is contained within the Roamer help documentation, though it's functionality is only available provided you have a valid Publisher license). To open the Publisher help documentation, go to Help, Publisher....
Getting Help The Publisher help is used in exactly the same way as the Roamer help, see Roamer Help Topics for further information. 21.8. License Opens the JetStream License Manager, where all licensing operations are done. For more information on this, see the book called LicMan.pdf in the manuals directory. 21.9. System Info Opens a dialog giving you detailed information about your system, which can be helpful in support situations.
Getting Help 21.10. About JetStream Opens a dialog giving you information about your product, including version and build number, which can be helpful in support situations.
Getting Help 275
Part III.
Table of Contents 22. Publishing ..............................................................................................................................278 22.1. Publishing from Roamer ...................................................................................... 278 22.2. Publishing from AutoCAD .................................................................................... 280 22.3. Publishing from MicroStation ...........................................................................
Chapter 22. Publishing JetStream Roamer has an optional plugin called JetStream Publisher, that enables you to take a snapshot of the model at a certain time for issuing for use by other members of the design team, who perhaps are not CAD users, but who have a need to view the 3D model. NWD files published by JetStream Publisher can be read by JetStream Roamer for full design review, or by the NavisWorks Freedom free viewer for simple real time walk through.
Publishing 2. You can enter as much, or as little information as you wish.
Publishing by you. 3. Password gives you the opportunity to password protect nwd files. On clicking OK, you will be asked to re-enter the password to ensure you have not mis-typed it. 4. If the Display at password checkbox is checked, this will force JetStream or NavisWorks Freedom to display the publication entries in a dialog on asking for the password so that the recipient is able to know whose password to enter. 5.
Publishing option and choose the relevant AutoCAD. The JetStream installer will find the right place for the plugin and set up all relevant registry entries for you. The .nwd publisher is available for any AutoCAD based product between AutoCAD 14 and 2004 releases. Publishing .nwd files from AutoCAD 1. Type nwdout at the command line, or go to NavisWorks, Publish .nwd. 2. The standard Windows™ Save As dialog is displayed, so choose the location and name of the .nwd file to be published. 3.
Publishing 1. Go to Workspace, Configuration. 2. Choose Design Applications under Category. 3. Choose NWExport under Available Applications. 4. Click Add and confirm that you want NWExport added to your default configuration. 5. MicroStation will then automatically load NWExport in future sessions. 6. Click OK. Once NWExport plugin is loaded, you can publish to .nwd using the nwdout command from the key-in command line. Publishing .nwd files from MicroStation Type nwdout at the key-in prompt.
Publishing 4. Click on the Options button if you want to change the export configuration. See Section 7.2.3, “ MicroStation .nwc Exporter Options ” for more information on these options. 5. Click OK to publish the file or Cancel to return to MicroStation without publishing it. Note MicroStation can also be customized to add NWExport commands to the menu bar using the Workspace, Customize dialog. See Section 7.1.
Publishing The available functionality includes all of the navigation modes; the view all, perspective and orthographic modes; collision detection, gravity, auto crouch and third person modes; display of hyperlinks; and restoring viewpoints and animation playback. The buttons on the Freedom interface work in the same way as the JetStream buttons: • Open Simply opens the standard Windows™ Open dialog for you to choose an .nwd file to open into Freedom. • Walk Puts Freedom into Walk navigation mode.
Publishing • Zoom to Box Puts Freedom into Zoom to Box navigation mode. • Pan Puts Freedom into Pan navigation mode. • Orbit Puts Freedom into Orbit navigation mode. • Examine Puts Freedom into Examine navigation mode. • Fly Puts Freedom into Fly navigation mode. • Turntable Puts Freedom into Turntable navigation mode. • View All Zooms to extents so that the whole model is visible in the Freedom window. • Perspective Puts the Freedom view into perspective viewing mode.
Publishing • Auto Crouch Toggles automatic crouching on/off. • Third Person Toggles the third person view on/off. • Hyperlinks Toggles the display of hyperlinks on/off. • Stop Stops the current animation playback. • Pause Pauses the current animation playback • Play Plays the currently selected animation. • Viewpoints This drop down shows all the viewpoints and animations that have been set up and published with the .nwd file.
Publishing The entire contents of this folder will need to be copied to the new location.
Part IV.
Table of Contents 23. Overview of Presenter ............................................................................................................ 290 23.1. The User Archive ................................................................................................ 290 23.2. Additional Archives ..............................................................................................291 24. Rendering Scenes ......................................................................................
Chapter 23. Overview of Presenter The Presenter plugin enables you to set up materials and lights in your scene and render it with more realism and effects. Like all plugins, Presenter is a dockable tabbed control bar accessed through the Tools menu (Hint: hold down the Control key to prevent the control bar from docking if necessary).
Overview of Presenter each of the tabs the archives are named My Materials, My Lighting, My Effects and My Render Styles, respectively. The principles are the same for each and will all be referred to as User archive, for the purposes of this guide. Managing the user archive 1. To save a material, light, effect or render style to the user archive for use in other scenes, simply drag that item from the scene's palette (right hand pane) onto the respective User archive. 2.
Overview of Presenter • To remove an archive that you have previously added, right click on the archive, then choose Delete Archive from the context menu. Click Yes in the message box to confirm you wish to delete the archive. Note The archive will remain amongst your list of archives until you restart JetStream.
Chapter 24. Rendering Scenes While the OpenGL rendering in the main navigation window is adequate for interactive walkthrough and previewing renders, you will no doubt want to render your scenes and animations with full photorealistic rendering at some point. You can render directly into the main window by simply clicking on the Render button at the bottom of the Presenter control bar at any time. The following procedures is an overview of how to do this: 24.1. Setting Up And Rendering A Scene 1.
Rendering Scenes The Export Rendered Image dialog will appear: 2. To print directly to a printer, choose Printer from the Type drop down list. The Browse button and box will be grayed out and you will get the standard Windows™ print dialog to set up the printer and options on clicking OK. 3. To save to one of the file types supported by JetStream Presenter, choose the file type from the Type drop down list. JetStream Presenter supports the following file types: • Targa. • Tiff. • JPEG.
Rendering Scenes • QuickTime VR Panoramic Movie. Note The QTVR Panoramic Movie will effectively export 32 images, rotating about the current camera position to form a 360 degree panorama. Best results are achieved when the camera has zero tilt and is located in a position that has a 360 degree panoramic view, for example, in the center of a room. • QuickTime VR Object Movie.
Rendering Scenes model from Pan Min to Pan Max. The Tilt Min and Tilt Max settings define how far the model can be tilted (backwards and forwards from its current position). The Tilt Initial setting defines where you view the model from at the start (assuming you are looking at the model straight, -90 would be from the bottom and 90 from the top). The Tilt Frame No. is the number of frames to be used to tilt the model from Tilt Min to Tilt Max. 4.
Chapter 25. Presenter Materials 25.1. Materials Tab Like the Lights, Effects and Rendering tabs, the materials tab is divided into two panes. The left-hand pane describes the pre-defined archives of materials that are installed and the right-hand pane shows the current palette of materials that have been defined and are being used in the scene. The palette also shows a small thumbnail of the material as it will appear when rendered.
Presenter Materials If you drag the material from an archive then it will appear in the palette where it can be edited and saved with the scene if necessary. Presenter uses Roamer's selection resolution to decide which items to apply the material to when dragging from an archive or palette onto the main view. When hovering over any item in the main view, the proposed selection will turn the selection color (blue by default).
Presenter Materials 4. If you have items selected in the main navigation window or selection tree, then you can choose choose Remove from selected items from the context menu to remove that material from only those items you have selected in the scene. Note Deleting the material from the palette will automatically remove that material from any items in the scene which it was applied to. Inheritance Layers can have colors, just as geometry can.
Presenter Materials 6. Click Select all instances to select the items in the scene which have this particular material assigned to them. 7. Depending on whether items are selected in the scene and whether the material has been assigned to any items, there will also be a couple of Apply and Remove items on the context menu. See Section 25.2, “ Applying Presenter Materials ” and Section 25.3, “ Removing Presenter Materials ” for more details on these. 8.
Presenter Materials Note If the user profile (see the section called "Profiles" in the chapter called "Interface" in the Roamer book for more information on this) is set to Developer, there are more tabs and parameters to edit in this dialog. In particular, there are Reflectance, Transparency and Displacement tabs and at the top of each tab is a Shader type which allows you to completely change the type of material and all other parameters. Editing the breeze block texture 1.
Presenter Materials the material on the standard ball against checkered background, which is not interactive but will show how the material will look when rendered photorealistically. • Click on the Active Preview button to get an OpenGL interactive preview of the material on the standard ball against checkered background.
Presenter Materials 2. On the Material tab (or Color tab, if in Developer profile) click the Browse (...) button next to the Image File Name text box.
Presenter Materials 3. Browse to the location of and select your image file, then click Open. 4. You may then need to adjust some of the texture parameters of the new material, for example its scale, rotation, offset or reflection (if it's back to front). These may all be edited in the Texture tab. See Section 25.5, “ Editing Presenter Materials ” for more information on editing materials. 25.6.
Presenter Materials conventional modelling techniques were used. For example, rough metal castings and the regular indentations produced by pressed sheet metal can be simulated. Normally the material editor displays a selection of the most important parameters from all shaders within the material tab.
Presenter Materials Note A complete reference manual for all types of rendering styles is included with the JetStream API, (see \API\COM\documentation\shaders.chm). The JetStream API is included with JetStream Roamer and can accessed via the JetStream installer menu.
Chapter 26. Presenter Lighting 26.1. Lighting Tab Like the Materials, Effects and Rendering tabs, the Lighting tab is divided into two panes - the archive on the left and the palette on the right. The archive contains individual lights, as well as light studios. A light studio is a combination of lights that work well together. The palette contains all the lights that are active in the scene.
Presenter Lighting Lights and light studios can be taken directly from the archives and applied to the scene by simply dropping them into the palette. These can then be repositioned as you wish. The Recommended archive contains five lights (Ambient, Distant, Eye, Point and Spot), a Standard Light Studio, an Environment Light Studio, an Environment folder containing two Environment lights utilising HDRI-based light sources (see Section 26.6.
Presenter Lighting 1. Having added a light to the scene (see Adding lights to the scene, double click on it, or right click and choose Edit... from the context menu, to open the Light Editor, (see Section 26.4, “ Editing Lights ”). 2. Point, distant, spot and projector lights have a Location parameter. Distant and spot lights additionally have a To parameter.
Presenter Lighting 26.4. Editing Lights You can edit a light in the palette by double clicking on it, or right clicking and choosing Edit... from the context menu. There are six types of light visible in both OpenGL interactive renders and photorealistic renders: 1. Ambient lights give a general background light to the scene and therefore only have intensity and color parameters. 2. Eye lights are located at the viewpoint and also only have intensity and color parameters. 3.
Presenter Lighting Each light type has its own parameters, and the editor for a Point Light is shown here: Point, distant, spot and projector lights have a Location parameter. Distant and spot lights additionally have a To parameter. See Positioning lights in the scene for more information.
Presenter Lighting for details on how to display interactive shadows and lighting. Note Enabling shadows on lights should be given due consideration. If you turn on shadows on all lights, then you may find the effect very confusing and somewhat un-natural, especially if there are many lights in a small scene. This will also have an affect on performance, during navigation and general refreshing of the navigation window.
Presenter Lighting accurate lighting simulation, volumetric lighting effects and Image-based lighting. 26.6.1. Soft Shadows JetStream Presenter includes shadows generated from pre-calculated shadow-maps for each shadow casting light source. The use of shadow maps enables rapid rendering of shadows with soft or graduated edges. The shadow resolution can be controlled to balance performance and image quality. Soft shadows are only suitable for use with small models and are disabled by default.
Presenter Lighting The default medium is plain white. Optionally, a "density shader" may be set to any solid (not wrapped) color shader, to create the effect of a non-uniform (inhomogeneous) medium. Examples of shaders that can be used are "Blue Marble" and "Solid Clouds". A shader that has been designed explicitly for this purpose is the "Turbulent" shader.
Presenter Lighting and this is the same model lit with Image-based Lighting 315
Presenter Lighting It is clear the difference this form of lighting can make to rendered images. And the enormous advantage here is that it is much easier to set up than traditional lighting. Image-based Lighting Setup 1. On the Lighting Tab, click on the Recommended folder in the left hand side of the palette. 2. Drag the Environment Light Studio into the palette on the right.
Chapter 27. Presenter RPCs 27.1. RPC Tab Presenter RPC (Rich Photorealistic Content) support enables the addition of photographic scenery into any 3D project. RPC files can be bought directly from ArchVision [http://www.archvision.com], and typically come in libraries of content ranging from trees and plants to people. They also come in a variety of types. • 2D RPCs are single-direction 2D photographs that always face the camera, and are a single frame, looking the same from every angle, and not animating.
Presenter RPCs RPC Setup 1. Drag the RPC symbol from the Templates archive to the palette on the right. 2. Double click on the symbol in the palette, which should bring up the options dialog.
Presenter RPCs 3. To select an RPC for use, click on the "..." button. This brings up a load dialog to browse to the location of the RPC file. JetStream has a number of free example RPC files in the resources area of the product CD. Once the file has been selected, click on OK. 4. Make sure the settings on the options dialog are what is required. Often these will not need to be altered, though they are self explanatory and can be experimented with at any time.
Presenter RPCs RPC Manipulation • To position the RPC in the scene, either right-click on the RPC in the palette and select Add Instance which gives a target cursor with which to then click on a location in the 3D scene, or left-click and drag the RPC icon from the palette on to the required position in the 3D scene. • To move an RPC within the scene, right click on it in the main view and select Pick Position. This changes the cursor to a target for selection of an alternative location.
Chapter 28. Rendering Effects 28.1. Effects Tab Like the Materials, Lights and Rendering tabs, the effects tab is divided into two panes for archives and palette. This tab is where you set up different background and foreground effects. To set up an effect for the render, you simply drag a style from the archive to the palette. You can only have one of each type of effect at once in the palette: that is, one background and one foreground style.
Rendering Effects preview of how the background will be fully rendered. To edit your chosen background effect, simply double click on the effect in the palette. The Background Editor dialog will appear. Each editor will be different for each type of background.
Rendering Effects cube that then surrounds the scene. Due to the nature of the feature, edges and corners become indistinguishable. A wide variety of environment maps are available for purchase on the internet. The additional realism accessible through Environment backgrounds is possible through two drag and drops. 1. Load a model into JetStream and set the view to be outside so that the external scene is visible. 2. Open the Presenter window and select the Effects tab. 3.
Rendering Effects Foreground effects affect the foreground of the image when rendered and include fog and snow effect. None of these effects are available as an interactive preview and can only be seen when a full render is done. To set up a foreground for your render, simply drag your chosen foreground onto the palette on the right hand side of the tab. To edit your chosen foreground effect, simply double click on the effect in the palette. The Foreground Editor dialog will appear.
Chapter 29. Rendering Styles 29.1. Rendering Tab Like the Materials, Lights and Effects tabs, the Rendering tab is divided into two panes for archives and palette. This tab is where you select in which style and how you wish the scene to be rendered. Each archive has a number of different render styles to choose from. Note A complete reference manual for all types of rendering styles is included with the JetStream API, (see \API\COM\documentation\shaders.chm).
Rendering Styles dialog will appear. Each editor will be different for each type of rendering style. The High Quality editor is shown here: Note When the user profile (see the section called "Profiles" in the chapter called "Interface" in the Roamer book for more information on this) is set to Developer, the dialog will include the full list of available parameters and allow you to change the type of render style. At any time, click on the Apply button to apply the parameter edits to the scene.
Rendering Styles The Recommended archive contains three predefined rendering styles: • High Quality. Choose this rendering style for the highest quality rendered output. This includes all reflections and transparencies and anti aliasing on edges, reflections and shadows. Of the three recommended rendering styles, this will take the longest to render. This is also the rendering style used if no other is chosen. Use this style for the final export of your rendered output. • Low Quality.
Rendering Styles Check the Auto Exposure check box to render the scene with balanced brightness and contrast. This is essential when using physically accurate lighting, such as a Sky or Sun light. If adding either of these lights to your scene, you will be prompted to turn auto exposure on, if it is not already.
Chapter 30. Texture Space Texture space describes the way in which a texture is applied to an item. For example, applying a cylindrical texture space to a pipe will cause textures on the pipe to be rendered more naturally. An item's texture space may have been assigned from the original CAD application and brought through from the native CAD file, or set up within Presenter with the options of Box, Plane, Cylinder, or Sphere.
Texture Space or • 2. Right click on an item which has a texture applied to it and select a new texture space from the Presenter, Texture Space context menu. You can fine-tune an item's texture space further by clicking on Edit... in the Texture Space Presenter dialog tab.
Texture Space Or the spherical texture space editor: Edit each of the individual parameters and click Apply to see the results of the edit.
Texture Space coordinates. 3. Click on OK to apply the edits and return to JetStream or click on Cancel to return to JetStream without applying the edits (any clicks on Apply will have already applied the edits however). 4. Once edited, you can always reset a texture space to the JetStream-defined version by clicking on the Reset button. 5. Click on Ortho if you want JetStream to align the texture space with the nearest axis. 6.
Chapter 31. Presenter Rules The Rules tab of the Presenter control bar allows you to apply materials to models according to certain user-defined criteria, rather than by dragging and dropping onto individual layers, groups or components. For example, all layers that are floors can be assigned a material called "floorboards", without having to manually drag-and-drop the material on to each floorboard.
Presenter Rules "AutoCAD Color Index 7"), then all items with this original Roamer material name in the scene receive this Presenter material from the palette when you check the rule JetStream materials by name, and click Apply Rules. 3. Selection Sets by name enables you to apply a material to selection sets. See the section called "Selection and Search Sets" in the chapter called "Selecting Items" in the Roamer book for more information on setting up selection sets.
Presenter Rules 2. Enter a new name for your rule in the Rule name box. Note If you choose not to enter a name, upon selecting a rule template the name of that template will be used. 3. From the Rule templates list, choose a template from which your rule will be based upon. Note The Layers by name, Materials by name and Selection Sets by name templates are those used for the pre-defined Presenter rules. The Materials by property template enables you to specify a property within the model scene.
Presenter Rules and click Apply Rules. 4. 5. In the Rule description box, click on each of the underlined values to define your custom rule. The customizable values available with the built in templates are: • Name. Use the name of the category or property as it is displayed in the interface (recommended). You can also choose Internal Name which is that accessed via the API (for advanced use only). • ''. Choose from the available list, which category the property you wish to define is in.
Presenter Rules 6. Click OK to save the custom rule. 7. From the Recommended, Metals archive on the Materials tab, drag the Aluminium material into the palette (right hand pane). 8. Select the Aluminium material and press F2 and rename it, 50MM. Press Enter to save the new name. 9. Go to the Rules tab and check the Insulation thickness rule. 10. Ensure only the Override any current exact mappings option is checked and then click the Apply button, to apply the rule.
Part V.
Table of Contents 32. Overview of Clash Detective ................................................................................................... 340 33. Clash Batches ........................................................................................................................341 34. Clash Rules ...........................................................................................................................346 35. Selecting Items for Clash Testing ...................................
Chapter 32. Overview of Clash Detective The Clash Detective plugin checks your model and shows you any areas where items interfere or "clash" with each other. Like all plugins, the Clash Detective is a dockable tabbed control bar accessed through the Tools menu (Hint: hold down the Control key to prevent the control bar from docking if necessary).
Chapter 33. Clash Batches The Batch tab of the Clash Detective control bar is used to manage your clash tests and results. You can set up as many tests as you like in a batch and save them into the JetStream .nwf file so that on opening it up again the tests can be re-run with the new model revision. To run a clash test, either: • Click on Update to run all of the tests in the batch. or • Select an existing test to run on its own, switch to the Select tab and click Start.
Clash Batches Managing batches of clash tests 1. Click Add to append a new test to the current batch. 2. Click Delete to delete the currently selected test from the batch. 3. Click Compact to delete all clash results with a status of resolved from the test in order to create a smaller file. 4. Click Clean to reset all tests so that they are as if you had not yet run them. In other words, this will make their test status new. 5.
Clash Batches 2. Locate and Open the .xml file to import the clash test information, or click Cancel to return to JetStream. Exporting clash tests Tests can be set up to clash items based on generic properties, including direct property selection in the left and right clash selection trees, or using pre-defined search sets. For example, you may have saved a search set that finds all pipes of a specific size, named "100mm Pipes".
Clash Batches yourself on other projects. To export a clash test: 1. Having set up your implicit clash tests, from the File menu, choose Export, Clash Test XML... The Export dialog is displayed: 2. Enter a new file name and location, if you wish to change from those suggested. 3. Click Save to export the .xml file, or click Cancel to return to JetStream. Creating custom clash tests Exported clash tests can be used as a basis to define custom clash tests.
Clash Batches 1. Export your clash tests to an XML file. The name of the file is used as the default name of the custom test. 2. If desired, change the name of the custom test by editing the XML file directly. The top level element in the XML file is called "batchtest". The name of the custom test as displayed to the user is defined by the "name" attribute. The name of the custom test as saved in a file is defined by the "internal name" attribute. 3.
Chapter 34. Clash Rules The Rules tab of the Clash Detective control bar allows you to define and customize ignore rules to be applied to the clash test. Setting clash rules • The Ignore Clashes Between box enables you to select "rules" that reduce the number of clash results by ignoring certain combinations of clashing items. The following rules are built-in: • If Items in same layer is checked, any items found clashing that are in the same layer are not reported in the results.
Clash Rules • If Items in same file is checked, any items found clashing that are in the same file (either externally referenced or appended) are not reported in the results. • If Items in same composite object is checked, any items found clashing that are part of the same composite object (an item composed of multiple parts of geometry) are not reported in the results.
Clash Rules 2. Enter a new name for your rule. 3. From the Rule Templates list, choose a template to customize. The following templates are built in: • Insulation Thickness. This rule is to be used with a Clearance test and will ignore any items found clashing where the clearance is greater than the insulation thickness.
Clash Rules thickness is less than the maximum clearance used. See the diagram below for an example of where this ignore rule would be applied: Pipe 1 has insulation thickness t and C is the maximum clearance (thickest insulation) required anywhere in the current model. Any items (2) that come within the range of t to C will not be reported in the results. 4. • Same Property Value. This rule will ignore clashing items that share a specific property. • Same Selection Set.
Clash Rules 5. • Name. Use the name of the category or property as it is displayed in the interface (recommended). You can also choose Internal Name which is that accessed via the API (for advanced use only). • ''. Choose from the available list, which category the property you wish to define is in. Only the categories that are contained in the scene are available in the drop down. • ''. Choose from the available list, which property you wish to define.
Chapter 35. Testing Selecting Items for Clash The Select tab of the Clash Detective control bar allows you to refine your clash test by only testing sets of items at a time, rather than the whole model against itself. This will produce faster and more sensible results. You choose two sets of items to test against each other using selection trees, which are exactly the same tabs as those in Roamer's selection tree control bar.
Selecting Items for Clash Testing quick and useful method of setting up items across sessions (see the chapter called "Selecting Items" in the Roamer book for more details). 2. You can also transfer the current selection to one of the boxes by selecting items in the usual way in the main navigation window and/or selection tree and clicking the appropriate Select Current button. 3.
Selecting Items for Clash Testing or referenced twice, for example. To select the clash test options: 1. From the Run, Type drop down, choose the clash test type you wish to run. Any custom clash tests that have been defined (see Creating custom clash tests) appear at the end of the list. 2. Enter the Tolerance required, which will be in scene units. See Clash Tolerance for more information on this.
Selecting Items for Clash Testing • Once the left and right sets are selected and the clash type and tolerance defined, click on Start to start the test running. The Found box shows how many clashes have been found so far during this test. Note The progress bar shows how far through the test Clash Detective has got. If you wish to stop the test at any time, press the Cancel button and all clashes found up until the interrupt will be reported and the test will be saved with a Partial status.
Chapter 36. Clash Results The Results tab of the Clash Detective control bar enables you to interactively view the clashes found. On the left is a list of clashes, numbered and sorted by severity. The list also shows the status, the distance, the clash point, date found and, if the clash has been approved, who approved it and when it was approved. Reviewing clash results 1. Click on a clash to highlight both clashing items in the main navigation window.
Clash Results Note Selecting an item in one of these tree lists and then clicking on the SwitchBack button beneath allows the current view and currently selected object to be sent back to the originating CAD package. This makes it very simple to show clashes in JetStream, take them back to the CAD package, alter the design, and reload them in JetStream for a very fast design review turnaround.
Clash Results • Check Highlight All if you want to highlight all the clashes found in the main navigation window, in the color of their status. • Check Dim Other if you want to turn all items not involved in a clash to gray. • Check Hide Other if you want to hide all items not involved in a clash in order to focus better on the clashing items.
Chapter 37. Clash Reports The Report tab of the Clash Detective control bar is used to write reports containing details of all the clash results found in the current test. You can write a text file, an html or xml file containing jpegs of the viewpoints of the clashes or simply save the clash results as a list of viewpoints for review by a JetStream user without the Clash Detective plugin. Reporting clash results 1.
Clash Reports 3. 4. Select the type of report from the Report Type drop down list: • Current Test creates a single file for the current test. • All Tests (combined) will create a single file containing all results from all tests • All Tests (separate) will create a separate file for each test containing all results. Select the format of the report from the Report Format drop down list: • XML will create an .
Part VI.
Table of Contents 38. Overview of TimeLiner ............................................................................................................ 362 39. Tasks ....................................................................................................................................368 39.1. The Tasks Tab .................................................................................................... 368 39.2. Select Link Dialog ...........................................................
Chapter 38. Overview of TimeLiner The TimeLiner plugin adds 4D schedule simulation to JetStream. TimeLiner imports schedules from a variety of sources; allows you to connect objects in the model with tasks in the schedule; simulate the schedule showing the effects on the model, including planned against actual schedules; and export images and animations based on the results of the simulation. TimeLiner will automatically update the simulation if the model or schedule changes.
Overview of TimeLiner docking, hold down the Ctrl key. 2. Create some tasks, each having a name, start and end date and a task type. You can enter tasks by hand on the Tasks Tab. Alternatively, the Tools context menu on the Tasks Tab will create an initial set of tasks based on layer, item, or selection set names. TimeLiner defines some default task types for you (Construct, Demolish and Temporary), or you can define your own using the Configure Tab.
Overview of TimeLiner If you used the Tools menu on the Tasks Tab to create an initial set of tasks based on layer, item or selection set names, then the corresponding layers, items or selection sets will already be attached for you. Alternatively, you can use the Rules Tab to automatically attach objects. 4. Simulate your schedule. Use the Simulate Tab to visualise your model at any date in your schedule with the currently active tasks highlighted.
Overview of TimeLiner 5. Configure the behaviour of the simulation. Use the Configure Tab to create new task types and edit old ones. The task type defines what happens at the start and end of each task of that type. You can hide attached objects, change their appearance or reset them to the appearance specified in the model. 6. Create image and AVI files. Export the current simulation view as an image, or the entire simulation as an AVI.
Overview of TimeLiner 7. Keep upto date with changes in your project. Save your project as a JetStream .nwf file. Open the .nwf and use Synchronize Tasks from Link from the Links Tab. JetStream will update the project based on any changes to the model and external schedule. Use Rebuild Task Hierarchy from all Links to add any newly created tasks from your external schedules. Sort All Tasks from the context menu on the Tasks Tab will keep all your tasks in numerical/alphabetical order.
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Chapter 39. Tasks The Tasks tab allows you to add, view and edit all of the scheduled tasks, either manually created, or linked to your scheduling software (e.g. Microsoft Project™). Selections in the model can then be attached to Tasks. Relinking a task to an external schedule will prompt you to select a link via the Select Link Dialog. 39.1. The Tasks Tab The Tasks tab shows all of the tasks in your schedule, listed in a multi-column format.
Tasks • Add Task. Choose this to add a new task to the schedule. "New Task" will be created and by default assigned the present date which you can change by clicking on the drop down icon to the right of the Start and End dates, then choosing the date you require from the calendar that is displayed: Note The dates under the Start and End columns are Actual start and end dates. For Planned start and end dates, see assigning planned start and end dates.
Tasks From the Task Type drop down, select the type of task you wish this task to be. There are three pre-defined task types, Construct, Demolish and Temporary.
Tasks It is possible to move between entries in a manually editable task using the keyboard. Simply select a task that has been set to be manually editable, and use Tab and Shift-Tab to move forwards and backwards between fields. The keyboard can then be used to edit and set each entry where necessary. • Delete Task. Choose this to delete the selected task(s). • Detach Selection. Choose this to detach the currently selected items in the scene, from the selected task(s).
Tasks • Find uncontained items. Choose this to select any items in the scene that are not attached to a task, or are not contained within any other item attached to a task. Note A Contained item is the child of another item. For example, if you select a Group, Block or Cell which is comprised of various pieces of geometry, then that geometry is contained within the Group, Block or Cell.
Tasks • Add Comment. Choose this to add a comment to the task. See the section called "Commenting" in the chapter called "Reviewing" in the JetStream Roamer book for more information on adding comments. • Rename. Choose this to rename the task. When the text field becomes active, enter the new name then press Enter to save it. TimeLiner tasks can be sorted on a per-column basis. This can be done in two ways. Firstly columns can be sorted by left-clicking on the column headers.
Tasks 374
Chapter 40. Links The Links tab allows you to add, view and edit all of the Standard Links to external schedules in your project. Task hierarchies can then be added to the Tasks tab and synchronized from the link. The Field Selector Dialog determines various options used when importing data from a link. 40.1. The Links Tab The Links tab shows all of the links to external schedules in your project, listed in a multi-column format. The columns show link name, source (e.g. Microsoft Project™), project (e.g.
Links • Add Link. Choose this to create a new link to an external project file. Selecting this option will display a further menu, listing all project sources that may be connected to on the current machine (See Supported Scheduling Software for more information on which sources are available). Choose the source to which you wish to link to. A standard Open file dialog will be displayed. Browse to and Open the project file you wish to link to.
Links develop support for a new schedule source - the type library that defines the interface is included with TimeLiner. 40.2. Field Selector Dialog The Field Selector dialog determines various options used when importing data from a Link. The options available may be different for each type of link source. Options Task Type import field The field used to automatically assign Task Types to each imported Task. Unique ID import field The field used to uniquely identify each imported Task.
Links default behaviour is to use the most appropriate available date for each source. This field may be used to specifically define an Actual End date, should it be different to that selected by default. Planned Start The field used to identify a planned start date. This allows planned against actual comparisons to be made and simulated. Planned End The field used to identify a planned end date. This allows planned against actual comparisons to be made and simulated.
Links 40.3.3. Microsoft Project MPX TimeLiner can read Microsoft Project™ .mpx files directly, without needing a copy of Microsoft Project™ (or any other scheduling software) installed. Primavera SureTrak™, Primavera Project Planner™ and Asta Power Project™ can all export .mpx files. Note Primavera SureTrak™ exports its unique id in the text10 field of the .mpx file, rather than the unique id field. When linking to an .
Links 6. Once installation is complete, click "OK" to start the Database Configuration Wizard. 7. Adjust settings in the Software Development Kit Setup dialog where appropriate, and click "OK". 8. Click "Yes" for a log file, followed by "Finish" to complete. On connecting to PPM 4 and 5 within TimeLiner, a logon dialog allows the source link to be selected (a warning occurs if none are present). The username and password are not stored in the NavisWorks file, and will be prompted for each time.
Chapter 41. Configure The Configure Tab allows you to define task types, appearances and an overall start appearance for the simulation. 41.1. The Configure Tab The configure tab allows you to define Task Types, Appearance Definitions and an Overall Start Appearance for the simulation. Each Task has a Task Type associated with it, which specifies how the items attached to the task are treated (and displayed) at the start and end of the task during simulation. The available options are: • None.
Configure • Construct. For tasks where the attached items are to be constructed. The default appearance is for items to be highlighted in green (90% transparent) at the start of the task and displayed in the Model Appearance at the end of the task. • Demolish. For tasks where the attached items are to be demolished. The default appearance is for items to be highlighted in red (90% transparent) at the start of the task and hidden at the end of the task. • Temporary.
Configure 0% and 100% (where 0% is opaque and 100% is fully transparent). In the Color field, click on the color to open the color selector. From here, either select one of the basic colors available, or click Define Custom Colors to define your own color choice. 2. Choose Delete to delete the selected Appearance Definition. 3. Choose Rename to rename the selected Appearance Definition. Once the Appearance Definition is highlighted, enter the new name, then press Enter to save it.
Chapter 42. Rules The Rules Tab enables you to automatically map Tasks to items in the model. 42.1. The Rules Tab The Rules tab lists all currently available rules. These can be used to map Tasks to items in the model. Each of the default rules can be edited and new rules may be added as necessary: Predefined rules • Items By Task Name. Choose this rule to attach each Item in the model to each Task with the same name in the specified column. The default is to use the Task Name column.
Rules • To edit an existing rule, click the Edit button and the Rules Editor will be displayed for the selected rule. See Adding custom TimeLiner rules for information on the available options. Adding custom TimeLiner rules 1. From the Rules tab of the TimeLiner control bar, click the New button. The Rules Editor dialog is displayed: 2. Enter a new name for your rule in the Rule name box.
Rules be used. 3. From the Rule templates list, choose a template from which your rule will be based upon. Note The Attach Items to Tasks template is that used for the first three pre-defined TimeLiner rules, (Items, Selection Sets and Layers By Task Name). The Attach Items to Tasks by Category/Property template enables you to specify a property within the model scene.
Rules Deleting TimeLiner rules • To delete an existing rule, click Delete and the selected rule will be removed.
Chapter 43. Simulate The Simulate tab enables you to simulate your TimeLiner sequence throughout the duration of the project schedule. If a full TimeLiner license is available, playback and Overlay Text options can be edited to customize your simulation, using the Simulation Settings button and the Overlay Text Dialog. If no TimeLiner license is available, the Simulate tab will be the only accessible tab, and only Playback will be available. 43.1.
Simulate • Reverse Play • Pause will play the simulation backwards. will pause the simulation at the time you press it at. You can then look around and interrogate the model, or step forwards and backwards through the simulation. To continue playing from where you paused, just press Play again. • Stop will stop the simulation playing and rewind back to the beginning. • Play will play the simulation from the currently selected time.
Simulate Note If a full TimeLiner license is not available, the Simulation Settings will be inaccessible and the Settings button will be greyed out. You can use a pre-recorded animation (created in JetStream Roamer) to dynamically change the viewpoint during simulation. See the Simulation Settings section for more information. 43.2. Simulation Settings The Settings button provides access to the Simulation Settings dialog.
Simulate It is possible to override the Start and End dates that the simulation runs between. Checking the Override Start / End dates check box un-greys the date boxes and enables the setting of start and end dates to suit, allowing a small sub-section of the overall project to be simulated.
Simulate TimeLiner Simulate tab. These dates will also be used when exporting animations. You can define the Interval Size to use when stepping through the simulation using the playback controls. The interval size can be set either as a percentage of the overall simulation duration or to an absolute number of days or weeks, etc. Use the drop down to select the interval unit, then use the Up and Down arrow buttons to increase or decrease the interval size.
Simulate chapter called "Animating" in the JetStream Roamer book). This option also affects the Animation Export. TimeLiner supports Planned and Actual dates and provides five simulation Views. Each view will playback the schedule depicting Planned and Actual relationships: • Actual. Choose this view to simulate the Actual schedule only (i.e. only use the Actual start and Actual end dates). • Actual (Planned Differences). Choose this view to simulate the Actual schedule against the Planned schedule.
Simulate • Planned. Choose this view to simulate the Planned schedule only (i.e. only use the Planned start and Planned end dates). • Planned (Actual Differences). Choose this view to simulate the Actual schedule against the Planned schedule. This view will only highlight the items attached to the task over the Planned date range (i.e. between Planned Start and Planned End. See diagram below for graphical representation).
Simulate are within the Planned dates (on schedule), the items attached to the task will be displayed in the Task Type Start Appearance. For time periods where the Actual dates are early, or late in comparison to the Planned dates (there is a variance), then the items attached to the task will be displayed in the Task Type Early or Late Appearance, respectively. 43.3.
Simulate By default the date and time are displayed using the format specified in Control Panel, Regional Settings. You can specify the exact format to use by entering text into the text box. Most text will appear as entered, except that words prefixed with a % or $ character act as keywords and are replaced with various values. The Date/Time and Extras buttons can be used to select and insert all possible keywords. The Colors button can be used to define the color of the Overlay Text.
Simulate %j Day of year as decimal number (001 - 366) %m Month as decimal number (01 - 12) %M Minute as decimal number (00 - 59) %p Current locale's A.M./P.M.
Simulate Ctrl+Enter Type Ctrl+Enter to insert a newline into the overlay display text.
Chapter 44. Export You can export a static image at any time during a simulation by using one of the standard JetStream Roamer image exports, whilst the simulation tab is active. See the section called "Exporting an image" in the chapter called "File Management" in the JetStream Roamer book for more information. You also have the option to Export an AVI of an entire TimeLiner simulation. 44.1.
Chapter 45. Options TimeLiner has some general options. 45.1. TimeLiner Options This dialog is used to control the general TimeLiner options. Setting TimeLiner options 1.
Options 2. Check the Auto select attached items check box if you want TimeLiner to select any attached items as each Task is selected. 3. Check the Display synchronization errors check box if you want TimeLiner to inform you of errors when synchronizing Tasks from external Links.
Options 4. Click OK to set the options or Cancel to exit the dialog without setting them.
Glossary Glossary of technical terms relating to JetStream Roamer. Display Terminology Average Frame Rate This shows the current measured frame rate, averaged over the last second. Average Frame Time This shows the time taken to render the last frame. Average Triangle Rate This shows the rate at which triangles are being rendered and is a measure of how well your graphics card is working. Culling Culling is a process for determining items not to draw during the render of a scene.
Glossary .nwc Cache Files When any native CAD file file is opened or appended, JetStream Roamer creates a cache file (.nwc) if the write cache option is set. When the file is next opened or appended, JetStream Roamer will read data from the corresponding cache file rather than re-converting the original data if the cache is newer than the original file. If the original file is altered, JetStream Roamer will re-create the cache file when it is next loaded. Cache files speed up access to commonly used files.
Glossary surface is reduced to flat facets. For most applications and file formats, you have control over the level of faceting that takes place. All items, no matter what their size, will use the same faceting factor and so have the same number of sides to curved entities. Therefore, you need to experiment a little with different values to account for the size that these items will appear on screen. The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off.
Glossary These are terms specific to JetStream that are used in relation to selecting items. Composite Objects A composite object is a group of geometry that is considered a single object in the selection tree. For example, a window object might be made up of a frame and a pane. If a composite object, the window object would be both the frame and the pane and be selected all at once. Instances An instance is a single object, which is referred to several times within a model, for example a tree.
Glossary time). Camera-Centric Navigation modes in which the camera is moved around the model (c.f. model-centric). Field of View The field of view of a camera is the angle that the camera can see. A large field of view will fit more into the view, but will look distorted and a small field of view will tend to make the view more flat, tending towards an orthographic view. There are two fields of view in JetStream - vertical and horizontal.
Glossary • Approved: a clash previously found and approved by someone. • Resolved: a clash found in a previous run of the test and not in the current run of the test. It is therefore assumed to be resolved. • Old: any clash in an "old" test. The icons still have the code of the status from the previous run, but this is a reminder to say that the current test is old. See Clash Test Status for a description of old tests.
Glossary pipes intersect, yet none of the triangles that define their geometry do and so this clash would be missed using the standard Hard clash test type. However, choosing Hard (Conservative) reports all pairs of items, which might clash. This may give false positives in the results, but it is a more thorough and safer clash detection method. Severity For hard clashes, the severity of a clash depends on the intersection of the two items intersecting. Hard clashes are recorded as a negative distance.
collision detection, 133 commenting , 215 comparing models , 257 configure , 381 appearance definitions , 382 start appearance , 383 tab , 381 task type , 381 control bars , 246 crouching, 135 CrypKey locking, 25 culling options , 185 Index Symbols 3D motion controller , 141 3dd files , 88 3DS files , 71 file reader options , 71 A animations , 210 creating , 210 cuts , 212 editing , 211 managing , 199 playing , 213 ArchiCAD exporter , 119 options , 120 asc files , 96 ASCII Laser Scan files , 96 file reade
Index JPEG, 48 JPEG sequence, 49 PDS Tags, 52 Piranesi EPix, 47 PNG, 48 PNG sequence, 49 rendered animation , 296 rendered image , 293 search sets, 53 size control, 51 TimeLiner AVI , 399 viewpoints, 52 viewpoints report, 53 gravity, 134 H hardware acceleration, 190 head light , 178 options , 178 help , 268 About , 274 Clash Detective , 270 license , 273 online , 269 Presenter , 270 Publisher , 272 Roamer , 268 System Info , 273 TimeLiner , 271 topics , 268 what's this? , 269 hidden line render , 183 hid
Index delete tab, 174 edit value, 173 rename property, 173 rename tab, 172 overriding , 167 color , 167 hyperlinks , 169 transform, 168 transparency , 168 resetting , 169, 170 hyperlinks , 170, 171 materials , 170 position , 170 transform , 170 M machine information, 25 MAN files , 77 file reader options , 78 materials , 297 advanced , 304 applying , 297 editing , 300 managing , 299 removing , 298 Max exporter , 115 measuring , 223 options , 228 tools , 224 menu File, 34 MicroStation exporter , 113 option
Index Options , 400 orbiting , 128 orientation, 187 orthographic camera , 132 overriding item properties , 167 render modes , 182 full , 182 hidden line , 183 shaded , 182 wireframe , 182 rendering animation , 296 image , 293 scenes , 293 styles , 177 rendering effects , 321 rendering styles , 325 predefined , 326 repositioning objects, 226 required items , 166 Review files , 100 reviewing commenting , 215 Revit exporter , 110 Riegl Scan files , 88 file reader options , 88 rotating objects, 227 rpc , 317
Index last unique, 151 layer, 151 model, 151 selection sets , 148 managing , 149 recalling , 149 saving , 148 selection trees , 143 served licenses, 13 shaded render , 182 shadows casting shadows , 311 soft, 313 showing items , 171 simulate settings , 390 tab , 388 Simulate Overlay , 395 skp files , 105, 105 SKP files file reader options , 106 slices , 209 smart tags , 238 Smart Tags options , 238 snap points , 184 spaceball , 141 spacemouse , 141 spacetraveler , 141 spinning , 129 STEP files , 82 file rea