2010

Table Of Contents
Adjust Liquid Simulation attributes to set the volume and fluidity
characteristics of your liquid nParticles.
You can continue to adjust the Liquid Simulation attributes, such as Liquid
Radius Scale and Viscosity, to create liquid simulations of thicker substances
such as oil, mud, or lava.
Create and play back nParticle caches.
Convert your nParticle object to a polygon mesh.
Optimize the appearance of your nParticle output mesh using Output Mesh
attributes such as Threshold, Mesh Smooth Iterations, and Motion Streak.
Assign mia_material_x mental ray shaders to your nParticle output mesh.
Render a single frame of your nParticle simulation using the mental ray
for Maya renderer.
Beyond the lesson | 977