2010

Table Of Contents
11 Assign materials to the glass and water meshes by repeating steps 3 to 10
using the following settings:
For the glass (geo_glass) mesh:
Rename the material to mia_material_glass.
Select Presets > GlassThin > Replace.
In the Refraction section, set Color to R: 0.797, G: 0.875, and B: 0.915.
For the water (Water_Mesh) mesh:
Rename the material to mia_material_water.
Select Presets > Water > Replace.
In the Diffuse section, set Color to R: 0.164, G: 0.512, B: 0.402.
In the Refraction section, set Transparency to 1.0.
Rendering a simulated frame
Now that you have assigned mental ray mia_material_x shaders to the objects
in the scene, you can use the mental ray for Maya renderer to render selected
frames of your simulation.
To render a selected frame
1 Go to frame 119.
974 | Chapter 19 nParticles