2010

Table Of Contents
A mia_material_x material swatch appears in the Work Area tab of the
Hypershade, and the material attributes appear in the Attribute Editor.
4 In the Attribute Editor, rename the material to mia_material_pitcher.
5 Click and hold the Presets button, select GlassThin, then Replace
(GlassThin > Replace).
6 In the Refraction section, click the color swatch beside Color.
The Color Chooser appears.
7 In the Color Chooser, type the following color values into the RGB fields:
R: 0.190
G: 0.574
B: 0.190
8 Click Accept.
9 In the Outliner, select the grp_Pitcher object.
10 To assign the material to the pitcher, in the Work Area tab of the
Hypershade, right-click mia_material_glass then select Assign Material To
Selection from the marking menu.
In the scene view, the pitcher turns black. You can only see the true color
and texture of the material after the frame is rendered using mental ray
for Maya.
Assigning material shaders | 973