2010

Table Of Contents
5 Select the mesh then, from the Polygons menu set, select Mesh > Smooth.
The mesh is noticeably smoother and looks more like a liquid. In the
next section, you will assign material shaders to the pitcher, glass, and
water meshes. You will then render single frames of the simulation using
mental ray for Maya.
Open the third scene for the lesson
To ensure this lesson works as described, open the scene file named
Liquid_Simulation_3.mb. This file is in the GettingStarted directory that
you set as your Maya project:
GettingStarted/nParticles/Liquid_Simulation_3.mb
970 | Chapter 19 nParticles