2010

Table Of Contents
For a realistic effect, you want the water to be motionless at the bottom of the
pitcher at the start of the simulation.
To set the initial state of the nParticles
1 Play the simulation and stop the playback at or around frame 30.
2 In the Outliner, select nParticle_Water.
3 Select nSolver > Initial State > Set From Current.
4 Rewind the simulation to the start frame.
To convert your nParticle object to a polygon mesh
1 In the Outliner, select nParticle_Water.
2 Select Modify > Convert > nParticle to Polygons.
The PolySurface1 object appears in the Outliner, and a new
polySurfaceShape node appears in the Attribute Editor.
3 Rename the new PolySurface1 polygon object to Water_Mesh in the
Outliner.
4 In the Attribute Editor, select the nParticle_WaterShape tab.
964 | Chapter 19 nParticles