2010

Table Of Contents
For more information about these attributes, see Viscosity and Rest Density
in the nDynamics guide.
Open the second scene for the lesson
To ensure this lesson works as described, open the scene file named
Liquid_Simulation_2.mb. This file is in the GettingStarted directory that
you set as your Maya project:
GettingStarted/nParticles/Liquid_Simulation_2.mb
Convert nParticles to a polygon mesh
To create a smooth surface for your liquid simulation, you can convert the
nParticles to a polygon mesh. Converting nParticles to a mesh has many
advantages, because you can edit it like any other polygon object.
For example, you can improve the quality and overall look of your liquid
simulation by performing polygon smooth operations on the output mesh.
Polygon smoothing increases the number of polygons in your mesh and gives
it a smoother appearance. For your liquid simulation, this helps create a
smooth, continuous surface, like the surface of water.
Before converting the nParticles to an output mesh, you can set the initial
state of your simulation to an advanced frame. Doing this ensures that the
nParticles have settled down to the bottom of the pitcher before its animation
starts. From frames 1 to 30, Nucleus gravity and the initial collisions between
the nParticles and the inside wall of the pitcher cause the particles to move.
Open the second scene for the lesson | 963