2010

Table Of Contents
To rename the polygon mesh
With the cube still selected, rename the cube primitive using the Channel
Box from pCube1 to helmetmesh.
Modeling in shaded mode
Modeling a polygon mesh in shaded mode gives you a better sense of the 3D
volume that the model occupies as well as how any surface details appear.
You can control the shading of an object separately in each view. For example,
you can display the object as shaded in the perspective view only, and set the
orthographic views to display objects in wireframe mode. You can also set the
display settings to show both a shaded and wireframe display simultaneously.
To display the helmet mesh in Wireframe on Shaded mode
1 In the perspective view, right-click on the helmet mesh and select Object
Mode from the marking menu that appears.
This changes the selection mode to Objects.
2 Select the helmet mesh.
3 In the perspective view, select Shading > Smooth Shade All from the panel
menu.
The helmet mesh displays in smooth shaded mode.
4 From the panel menu, select Shading > Wireframe on Shaded.
80 | Chapter 3 Polygonal Modeling