2010

Table Of Contents
3 In the Collisions section, select Collision Thickness from the Solver
Display list.
4 Set Collide Width Scale to 0.6.
For liquid simulations, set Collide Width Scale to a value that is one-third
the nParticle object Radius value.
5 Play the simulation, and stop at frame 40.
6 In the scene view, dolly and tumble so that you get a close-up view of
the nParticles at the bottom of the pitcher.
The nParticles occupy the pitcher in two distinct layers one on top of the
other. In the bottom layer, the nParticles are evenly spaced and level,
while in the upper layer, there are gaps between particles. Since the top
layer of nParticles represent the surface of the liquid, the gaps between
particles create a surface that is uneven and unlike the surface of water.
Increasing Incompressibility decreases the tendency of the particles to be
pushed together. This forces the nParticles into a more uniform distribution
throughout the volume, which creates a smoother surface for the liquid.
Adding fluidity to the nParticles | 961