2010

Table Of Contents
Adjusting the liquid volume
To set Liquid Radius Scale and create liquid volume
1 In the Outliner, select nParticle_Water.
2 In the Attribute Editor, click the nParticle_WaterShape tab.
3 In the Liquid Simulation section, ensure that Enable Liquid Simulation
is on.
4 Set Liquid Radius Scale to 2.0.
5 Play back the simulation.
The nParticles are now stacked on top of each other, creating more volume
in the pitcher.
For this liquid simulation, you want the nParticles to fill one-third of the
pitcher. You can add more volume to the nParticles by adjusting the
Nucleus solver Substeps and Max Collision Iterations.
6 Set Substeps and Max Collision Iterations by doing the following:
In the Attribute Editor, click the nucleus1 tab.
Adjusting Liquid Simulation attributes | 959