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3 From the Solver list, select nucleus1.
4 Click Make Collide.
5 Rename the pitcher and glass nRigid objects in the Outliner. For example,
rename nRigid1 and nRigid2as nRigid_Pitcher and nRigid_Glass respectively.
6 Play back the simulation.
When you play back the simulation, notice that the nParticles do not
behave as you might expect. Rather than immediately falling to the
bottom of the pitcher like water, they fall slowly, as if the simulation is
playing in slow motion. To make the nParticles behave realistically, you
can set the Nucleus Space Scale for the simulation.
For more information about Space Scale, see
Setting Nucleus Space Scale
on page 922.
To set Space Scale
1 In the Attribute Editor, click the nucleus1 tab.
2 In the Scale Attributes section, set the Space Scale to 0.01.
When you reduce the Space Scale value, Maya evaluates the nParticle
system as if the particles are much smaller in size. This results in a visibly
increased gravitational effect on the nParticles.
3 Rewind the simulation to the start frame, then play it back.
Creating a Water style nParticle object | 957