2010

Table Of Contents
10 In the Outliner, double-click nParticle1 and type nParticle_Water to rename
it, then press Enter .
Renaming your nParticle object makes it easier to identify when you have
more than one in your scene.
In this lesson, both the pitcher and the glass mesh will hold nParticles,
so you must convert meshes to passive collision objects and assign them
to the same Nucleus system as the nParticles.
To convert the pitcher and glass meshes to passive collision objects
1 In the scene view, Shift-select the pitcher and glass meshes.
2 Select nMesh > Create Passive Collider >
.
The Make Collide window appears.
956 | Chapter 19 nParticles