2010

Table Of Contents
4 In the Particle Fill Options window, select Edit > Reset Settings.
5 From the Solver list, select Create New Solver.
6 Ensure that Resolution is set to 10.
Resolution specifies how many nParticles are evenly placed along the
geometrys longest axis.
7 Ensure that Close Packing is on.
8 Turn on Double Walled.
Turning on Double Walled ensures that the thickness of the pitcher
geometry is taken into account when it is filled with nParticles. The
particles now only fill the pitcher's empty volume, rather than the space
between the polygon walls.
9 Click Particle Fill.
Maya creates the nParticle object inside the water pitcher geometry.
Creating a Water style nParticle object | 955