2010

Table Of Contents
To smooth and subdivide the cube primitive
1 With the cube still selected in the scene view, select Mesh > Smooth >
, and set the following options in the window that appears:
Add divisions: Exponentially
Division levels: 2
2 Click the Smooth button
The cube primitive is smoothed and is rounded at its corners. The cube
has also been subdivided into smaller faces.
The polygon faces are still four-sided even though their shape and position
have been modified by the smooth operation.
NOTE If the top, domed portion of the smoothed cube doesnt roughly
match the helmet sketches as indicated in the image below, scale the cube
with the Scale Tool to make it match.
Creating a polygon primitive | 79