2010

Table Of Contents
Creating a polygon primitive
Youll create the top portion of the helmet mesh from a cube primitive using
the image planes as a reference. Primitive objects are one method for starting
3D meshes because they can be modified to create other forms.
To create a cube primitive for the helmet mesh
1 Ensure you are working in the perspective view.
2 Select Create > Polygon Primitives > Cube >
.
3 In the options window, select Edit > Reset Settings, and then set the
following:
Width: 14
Height: 14
Depth: 14
Width divisions: 1
Height divisions: 2
Depth divisions: 1
4 Click the Create button.
A cube primitive is created at the origin with the dimensions you specified
and one subdivision around the middle. This cube primitive is comprised
of four-sided polygon faces called quads. Quad polygons are used
frequently with 3D character models as they are easily smoothed and
deform well when bound into a skeleton.
You can smooth the cube so it appears more rounded on the corners and
subdivide it into smaller faces using the Smooth feature.
78 | Chapter 3 Polygonal Modeling