2010

Table Of Contents
When Speed random is set to a positive value, the emitter generates
random speeds for each nParticle.
8 Click Create.
An Emitter_Smoke1, nParticleShape1, and a nucleus1 node appear in the
Attribute Editor.
9 To rename the nParticle object, in the Outliner, double-click nParticle1
and type nParticle_Smoke then press Enter.
Renaming your nParticle object makes it easier to identify when you have
more than one in your scene.
Moving the nParticle emitter
When you create an nParticle and emitter objects, they are placed at the scene
origin. For this lesson, you need to move the emitter so that the particles are
emitted near the tip of the cigarette.
To move the nParticle emitter object
1 In the Outliner, select the Emitter_Smoke1 object.
2 Display the Channel Box by clicking
.
3 In the Channel Box enter the following values:
Translate X: 49.3
Translate Y: 121
Translate Z: -27.3
4 In the scene view, dolly and tumble so that you get a close-up view of
the cigarette.
The nParticle emitter is now positioned near the tip of the cigarette.
Creating an nParticle system | 933