2010

Table Of Contents
This scene includes textured polygon models including a desk, ashtray, and
cigarette.
Creating an nParticle system
In this part of this lesson, you create an nParticle object and its emitter object.
An emitter controls the position, direction, quantity and initial velocity of
the emitted nParticles when they are born (emitted into the scene).
Creating an nParticle and emitter object
To create an nParticle and emitter objects
1 Select nParticles > Create nParticles > Cloud.
Selecting Cloud presets some nParticleShape attributes that are suitable
for simulations such as smoke, dust, or fog.
Creating an nParticle system | 931