2010

Table Of Contents
6 To set Friction and Stickiness on the bowl, in the Outliner select
nRigid_Bowl.
7 Click the nRigid_BowlShape tab, then in the Collisions section, set Friction
to 0.2 and Stickiness to 0.5.
8 Play back your simulation.
Notice that the nParticles have greater tendency to stick to the surface
of the bowl. This is because of the additive effect of the Friction and
Stickiness attributes.
For more information see Friction and Stickiness.
9 Set the nParticle Stickiness 0.2.
The particles now stick to one another and to the bowl like candies.
Adjusting nParticle self collisions
When you play back the simulation, the nParticles are piling up as they fill
the bowl. This is because the nParticles are self-colliding with each other. For
some nParticle effects, such as liquid simulations, lava flows, and splatters,
you do not want the nParticles to self-collide. You can turn nParticle
self-collisions on and off by setting the Self Collide attribute.
To turn off nParticle self-collisions
1 In the Collisions section of the nParticle Attribute Editor, turn off Self
Collide.
926 | Chapter 19 nParticles