2010

Table Of Contents
The Make Collide Options window appears.
4 From the Solver list, select nucleus1.
5 Click Make Collide.
The candy package, bowl, and desk surface meshes are converted to
passive collision objects. nRigid handles appear at the center of the meshes
in the scene view. You can use the nRigid handles to quickly select
nRigidShape nodes in the Hypergraph or their tabs in the Attribute Editor.
These objects are now members of the same Nucleus system (nucleus1)
as the nParticles.
6 To rename the nRigid objects, in the Outliner, double-click them and
type nRigid_Package, nRigid_Bowl, and nRigid_Desk respectively. Press Enter
after you type each object name.
7 Play back the simulation.
When you play back the simulation, the nParticles now fall from the end
of the package and are collected in the bowl.
Making nParticles collide with their environment | 921