2010

Table Of Contents
The Emitter Options (Emit from Object) window appears.
3 In the Emitter Options (Emit from Object) window, select Edit > Reset
Settings.
4 For the Emitter name, type Emitter_Candy.
Naming your emitter object makes it easier to identify in the Outliner
when you want to select it and make attribute adjustments.
5 From the Solver list, select Create New Solver.
Selecting a solver determines which Maya Nucleus system your nParticles
belong to.
6 From the Emitter type list, select Surface.
A Surface emitter will randomly distribute nParticles from positions on
or near the surface of the polygon plane that is inside the candy package.
7 Set Rate (particles/sec) to 50.
This determines the number of particles that are emitted.
8 In the Basic Emission Speed Attributes section, set Speed to 5.0.
9 Click Create.
10 From the perspective window menu, select Shading > Smooth Shade All.
11 Play back your nParticle simulation.
Creating an nParticle system | 919