2010

Table Of Contents
Lesson setup
To ensure this lesson works as described, open the scene file named
nParticle_Candy.mb. This file is in the GettingStarted directory that you set
as your Maya project:
GettingStarted/nParticles/nParticle_Candy.mb
This scene includes textured polygon models including a desk, bowl, and
candy package.
Creating an nParticle system
Before creating an nParticle system, you must decide which nParticle style
and creation method suits your nParticle effect. In this lesson, nParticles are
used to simulate candies that are poured from a package into a bowl.
To achieve the appropriate look and behavior, you will use Ball style nParticles.
nParticle styles are like templates that provide preset attribute settings for the
nParticle object's appearance, size, render type, and collision properties. To
create the nParticle system, you will emit nParticles from the surface of a
polygon plane that is located inside the candy package.
To create an nParticle system
1 Select nParticles > Create nParticles > Balls.
2 In the Outliner, select candy_emitter_surface, then select nParticles > Create
nParticles > Emit from Object > .
918 | Chapter 19 nParticles