2010

Table Of Contents
Activating Self Trapped Check allows Maya to monitor collision crossovers.
When points crossover one another, Maya will attempt to push them
apart. This stops the dress from bunching up and becoming stuck.
5 Select the nucleus1 tab.
6 Under Solver Attributes, set Substeps to 10 and Max Collision Iterations
to 50.
Increasing the substeps increases the number of times Maya calculates
the nCloths position per frame. By increasing this value, Maya updates
the position of the cloth more often; resulting in a more accurate
simulation at a slower speed.
The Max Collision Iterations value specifies the maximum number of
collision-related nCloth calculations performed per substep. Increasing
this value allows Maya to recognize more collisions and thus simulate
more realistic cloth, but at the cost of slower speed.
7 Select nCache > Create New Cache.
Maya automatically plays back the nCloth simulation and saves it to disk.
8 Playback the scene.
The collisions now looks more accurate, the characters body no longer
shows through the dress, and the dress no longer bunches or becomes
trapped.
You may increase the values in the above steps to further improve the
simulation. However, keep in mind that caching the animation becomes
progressively slower as these values increase.
Improving the quality of the nCloth simulation | 911