2010

Table Of Contents
Lesson 2: Creating nCloth constraints
Introduction
Often times, to create certain cloth effects, you need to attach nCloth to other
nCloths or passive collision objects and have those other Maya Nucleus objects
restrict or drive your nCloths movements. For example, you can use nCloth
constraints to create buttons on nCloth garments, replace collisions, bind
topologically different nCloth objects together, and exclude and limit nCloth
and passive object collisions.
In this lesson you learn how to:
Constrain an nCloth object.
Manage an nCloth constraints membership.
Adjust nCloth constraint behavior.
Make an nCloth flag flap in the wind.
Lesson setup
To ensure the lesson works as described, do these steps before beginning:
Open the scene file named Flag.ma.
880 | Chapter 18 nCloth