2010

Table Of Contents
Beyond the lesson
The table cloth now is a dynamic nCloth object that behaves like real cloth
as it collides with the table, floor, and wall in its scene.
In this lesson you learned how to:
Turn a regular polygon mesh into a dynamic nCloth object.
Run an nCloth simulation.
Turn objects in an nCloths scene into passive collision objects.
Refine nCloth collisions by adjusting the Thickness and Collision Flag of
the nCloth and passive objects in a scene.
For more information and related techniques about nCloth, refer to the Maya
Help.
Beyond the lesson | 879