2010

Table Of Contents
The table cloth passes through the table and floor collision objects, as if
they were not passive objects. This is because when you select Vertex as
your component type, only the small collision spheres surrounding the
table cloths vertices participate in the table cloths collisions, rather than
the entire surface as with Face.
Vertex and face are useful when you want to speed up your simulation
by reducing the number of collision calculations, or your cloth simulation
does not require the maximum level of collision accuracy (for example,
for a distance shot of colliding nCloth objects).
7 Reset the Collision Flag to the default Face selection, and select Off from
the Solver Display drop-down list.
8 Go to the beginning of the playback range.
9 Play back the table cloths simulation.
The table cloth once again easily and accurately collides with the table.
878 | Chapter 18 nCloth