2010

Table Of Contents
To create passive collision objects for your nCloth
1 Select the table.
2 Select nMesh > Create Passive Collider >
.
The Make Collide Options window appears.
3 Select nucleus1 from the Solver drop-down list and click Make Collide.
The table polygon mesh is converted to a passive collision object, and
an nRigid handle appears at the center of its mesh in the scene view. You
can use the tables nRigid handle to quickly select its nRigidShape node
in the Hypergraph or its tab in the Attribute Editor.
The table is also now a member of the nucleus1 Maya Nucleus system.
4 Select Window > Hypergraph: Connections to view the new node
connections for the table in the Dependency Graph (DG).
nRigidShape1 is the passive object properties node which carries all the
passive object attributes for the table.
5 Close the Hypergraph and play back your table cloths simulation.
The table cloth now collides with the table. The table cloth now interacts
with the table because the table is a member of the table cloths nucleus1
solver system.
Making an nCloth collide with its environment | 869