2010

Table Of Contents
nClothShape1 is the nCloth properties node, which carries all the nCloth
attributes for the table cloth.
nucleus1 is the Maya Nucleus solver node, which carries all the attributes
affecting the nucleus1 solver system, including internal forces.
TableClothShape is the input mesh and start object for the table cloth.
outputCloth1 is the output mesh or current mesh, and the resulting nCloth
table cloth that you see in the scene view.
polyPlane2 is the history node for the table cloth.
7 Close the Hypergraph and play back your table cloths simulation.
The table cloth passes right through the table, its base, and the floor. This
is because the nCloth does not recognize any of the other objects in your
scene. For the nCloth table cloth to be able to interact with the table, its
base, and the floor, they need to be members of the same Maya Nucleus
solver system as the table cloth.
8 Go to the beginning of the playback range.
Making an nCloth collide with its environment
The second step in creating realistic cloth effects is to make your nCloth object
interact with its environment, and have the objects and surfaces in its scene
deform the nCloth and drive its movements. You can do this by making each
surface the nCloth comes into contact with during its simulation passive collision
objects.
868 | Chapter 18 nCloth