2010

Table Of Contents
Selecting a solver determines which Maya Nucleus system the nCloth
belongs to.
4 Turn on Local Space Output.
Defining a space output determines whether the table cloths input and
output nCloth meshes are both (Local Space Output) attached to the
selected Maya Nucleus solver, or just the output nCloth mesh (World
Space).
5 Click Create Cloth.
The static quad polygon table cloth is automatically tessellated and
converted to a dynamic nCloth object, and an nCloth handle appears
on your table cloth in the scene view. The nCloth handle resembles a
small wireframe sphere, and it is located at the center of table cloth. You
can use the table cloths nCloth handle to quickly select its nClothShape
node in the Hypergraph or its tab in the Attribute Editor.
6 Select Window > Hypergraph: Connections to view the new node
connections for the table cloth in the Dependency Graph (DG).
The Hypergraph appears with a new Maya Nucleus network of nodes.
Note that the table cloth is now a member of the nucleus1 Maya Nucleus
system.
Creating an nCloth object | 867