2010

Table Of Contents
Lesson 1: Creating nCloth collisions
Introduction
For nCloth objects to have realistic cloth behavior, they need to interact or
collide with their environment. This is accomplished by converting the meshes
you want to act like cloth into nCloth objects, and turning all the objects in
their environment that it will come into contact with into passive collision
objects.
In this lesson you learn how to:
Convert a polygon object to nCloth.
Create passive collision objects for your nCloth.
Improve the quality of your nCloth collisions.
Lesson setup
To ensure the lesson works as described, do these steps before beginning:
Open the scene file named TableCloth.ma.
This file can be found in the GettingStarted directory that you set as
your Maya project:
Lesson 1: Creating nCloth collisions | 865