2010

Table Of Contents
nCloth
Introduction
With the Maya
®
nCloth
feature, you can create dynamic cloth effects in Maya.
nCloth is a fast and stable dynamic cloth solution that uses a system of linked
particles to simulate a wide variety of dynamic polygon surfaces, such as fabric
clothing, inflating balloons, shattering surfaces, and deformable objects. nCloth
is generated from modeled polygon meshes. You can model any type of polygon
mesh and make it an nCloth object, which is ideal for achieving specific poses
and maintaining directorial control.
nCloth is built on a dynamic simulation framework called Maya
®
Nucleus
. A
Maya Nucleus system is composed of a series of nCloth objects, passive collision
objects, dynamic constraints, and a Maya Nucleus solver. As part of the Maya
Nucleus system, the Maya Nucleus solver calculates nCloth simulation, collisions,
and constraints in an iterative manner, improving the simulation after each
iteration, to produce accurate cloth behavior.
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