2010

Table Of Contents
8 Shift-select spotlight2 and spotlight3 using the Outliner.
9 In the Attribute Editor, under Fur Shadowing/Shadowing, set the Fur
Shading Type to Auto Shading.
The Autoshade attribute provides a quick simulation of shading that
occurs at the root and back of the fur strands without the added
complexity of a shadow map.
Rendering the scene
To see the fur in full detail, you need to render an image of the scene.
To render the scene
1 Select Window > Rendering Editors > Render Settings to show the Render
Settings window.
2 Ensure that Render Using is set to Maya Software in the drop-down list.
3 From the Render Settings window menu, select Presets > Load Preset >
Default Settings.
This sets the renderer to render an image that is 640 by 480 pixels in size;
large enough to see the fine detail on the fur.
4 Close the Render Settings window.
5 To render the fur, do one of the following:
Select Render > Render Current Frame.
Click the Render Current Frame button in the Status Line.
The Render View window appears and an image of the scene is rendered.
860 | Chapter 17 Fur