2010

Table Of Contents
Open the scene named FurRender.mb that is located in the
GettingStarted/Fur/scenes directory of your Maya project.
This scene includes a model that has been created for you. The model
has three fur descriptions assigned. You will add lights to the scene, render
an image, make some final adjustments, and render again.
Creating lights in a scene
You must add lights to your scene to illuminate the model before you render
it. You will create and position three spotlights to highlight the fur properties
on the bear model (see the plan view below). Spotlights are used in this lesson
because they can cast shadows.
The first spotlight will be positioned to the right of the model. The second
spotlight will be positioned to the left of the model. The third spotlight will
be positioned so it shines down onto the model from above.
To add lights to the scene
1 Click Create > Lights > Spot Light > .
The Create Spot Light Options window appears.
2 Click Edit > Reset Settings, set the following attributes, and then click
Create:
Intensity: 1.5
A new spotlight is created at the origin, named spotLight1. By default, it
is selected in the scene view. Check the Channel Box or the Attribute
Editor to make sure the spotlight is selected.
856 | Chapter 17 Fur