2010

Table Of Contents
Rename surfacesNaming objects as you create them ensures you can
easily identify and select them later on.
Assign parts of a model to display layersany surfaces that you did not
want fur applied were assigned to a referenced display layer so they would
not get selected accidentally.
Assign an existing fur description preset to a modelFur presets are a useful
starting point for creating various fur types. All of the fur presets included
with Maya can be customized. You also created a new fur description for
the inner ear surfaces and customized its attributes.
You can assign more than one fur description to a surface. In this lesson,
you added a second fur description to the bears snout in order to create
whiskers.
Reverse surface normals so the fur was oriented to point in the correct
directionTwo methods are possible for correcting the normals; reversing
the surface normals, and reversing the fur normals.
Modify the direction of the fur description on individual surfaces using
the Fur Description Offsetwhen a model is comprised of multiple surfaces
the fur description may point in different directions. You can modify the
fur direction using a variety of techniques depending on the situation.
You modified the length of the fur description on the bears snout and
created whiskers using the Paint Fur Attributes Tool. This tool lets you
paint an attribute map to modify specific fur attributes on an area of a
surface.
You can use the Paint Fur Attributes tool to paint the direction of the fur.
This technique is also referred to as combing the fur because it resembles
the stroking action you perform when combing real hair. Combing the
fur feedback is useful when you need to hide a visible seam between two
surfaces.
Modify fur attributesYou learned how to modify the attributes of a fur
description using the Attribute Editor.
Though not covered in this lesson, you can keyframe changes you make
to fur attributes to animate effects such as growing fur or changing fur
color. You can add movement to fur with attractors and dynamics. Using
attractors, you manually keyframe fur movement. Using dynamics, you
can make the fur react to forces, for example, wind and gravity. You can
also use dynamics to cause fur to react to movement of the attached surface,
for example, when a dog shakes itself.
UV texture coordinatesWhen applying fur to a surface the UVs must be
laid out so they are non-overlapping and reside between 0 and 1 in the
854 | Chapter 17 Fur