2010

Table Of Contents
2 Click inside the color wheel (hexagon) and drag the pointer to achieve
a sand color.
The exact color is unimportant for this lesson. As you adjust the color
wheel indicator, the temple objects become the same color you select in
the Chooser.
3 Click Accept to close the chooser.
You will learn more about Mayas shading and texturing capabilities in
future lessons.
4 In the Attribute Editor menu, choose the Selected menu item, and select
templeBase from the list.
The attributes for templeBase display in the Attribute Editor.
5 Click the templeShader node tab to see its attributes.
If you cant see this tab, click the display arrow to the right of the tabs.
These are the same attributes you edited when you assigned the
templeShader shader to all the objects in the scene. When you first create
an object, you see two default nodes for shading, initialShadingGroup
and lambert1. When you assign a shading material, the two default nodes
are replaced by the attribute node for the assigned shading material.
You will encounter transform, shape, input, and shading nodes
throughout your work with Maya. There are other types of nodes that
youll learn about as you continue learning about Maya.
6 Close the Attribute Editor using the Show/Hide icon.
Save your work
You have completed this lesson. Save your work before proceeding.
Save your work | 69