2010

Table Of Contents
Painting fur attributes
The fur feedback on the bears snout appears too long in the region of the
bears mouth and nose. The fur will poke through the nose and hide the mouth
in the final rendered image unless you shorten the fur in that region on the
snout. You can reduce the length of fur in a localized area of a surface using
the Paint Fur Attributes Tool.
Using the Paint Fur Attributes Tool you can paint virtually any fur attribute.
In this lesson you use the Paint Fur Attributes Tool to:
reduce the fur length in a localized area on a surface. This is useful when
you want regions with shorter or longer fur on a surface.
create bald regions on a surface. This is useful for creating localized fur
effects such as a moustache or goatee on a character, or whiskers on an
animal.
The Paint Fur Attributes Tool does all of the above via attribute maps that you
create by painting directly on the surface. The attribute map modifies the
associated fur attributes you have selected for modification based on the
regions of black, white, or gray that you paint in the map.
Before you begin painting an attribute map youll want to hide the nose and
mouth surfaces. Earlier in the lesson you assigned the nose and mouth surfaces
to the ExtraParts reference layer to prevent them from being accidentally
selected in the scene view. To hide these objects you can set the referenced
display layer to invisible.
Painting fur attributes | 843