2010

Table Of Contents
To reverse the surface normals
1 With only the legs, arms, and top head surfaces selected, switch to the
Polygons menu set and then select Normals > Reverse >
.
2 Set the Reverse normals on setting to Selected faces and then click Reverse
Normals.
The normals of the selected polygon surfaces are reversed so that the fur
description points in the correct direction.
Before proceeding to the next section, return to the Rendering menu set.
Modifying the fur direction
Real fur usually doesnt stick straight out of a surface but appears angled in a
particular direction. The teddy bears fur appears to point in different directions
depending on the particular surface.
In this section, you modify the direction of the fur so it points in a consistent
fashion on the model. Youll also modify the direction of the fur to simulate
a seam along the center of the bears forehead like a real stuffed toy might
have.
840 | Chapter 17 Fur