2010

Table Of Contents
The fur feedback is pointing towards the inside of the arm.
In this model, the fur was applied to the inside of the leg, arm, and head
surfaces because the surface normals on these surfaces are pointing in
the wrong direction. There are several reasons why this can occur,
including when a surface is duplicated with a negative scale value.
To correct this, youll need to reverse the surface normals on the legs,
arms, and head surfaces of the model.
NOTE Reversing the surface normals (Polygons menu set: Normals > Reverse)
is useful when you want to change the surface direction (that is, whether the
surface is oriented inwards or outwards in relation to the model). For example,
duplicating a surface across its axis of symmetry can reverse the surface
normals on the duplicated surface. Using the Reverse Normals feature corrects
this.
When a character has existing animation rigging or texturing and you need
to assign fur, the desired technique for reversing the orientation of the fur
feedback is by reversing the fur normals (Fur > Reverse Fur Normals). Reversing
the fur normals leaves the surface direction unchanged.
Reversing surface normals | 839