2010

Table Of Contents
Renaming surfaces on a model
After duplicating the surfaces you need to rename the duplicated surfaces so
you can easily identify and select them by name when required.
The surfaces you duplicated were originally named using the naming
convention leftArm, leftArmpaw, leftLeg, and leftLegpaw. When you duplicate
objects, Maya assigns names to the new objects automatically. Change the
names of the duplicated surfaces to match the naming convention used for
the model.
To rename objects
For each of the surfaces listed in the following table, do the following:
Click the object in the scene view.
In the Channel Box, click the object name to select it. You can display
the Channel Box by clicking Show/Hide Channel Box/Layer Editor
button on the Status Line.
Type the corresponding new name from the table and press Enter.
New nameOld name
rightArmleftArm1
rightArmpawleftArmpaw1
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