2010

Table Of Contents
Apply a fur description preset to the surfaces of a model.
Reverse surface normals on surfaces to ensure the fur description is oriented
correctly.
Change the direction of the fur description on some of the surfaces.
Paint a fur attribute map to modify the fur length in an area of a surface.
Modify the fur color attributes of a fur description.
Create a new fur description for a surface and modify its attributes.
Lesson setup
To ensure the lesson works as described, do these steps before beginning:
Open the scene named furStart.mb that is located in the
GettingStarted/Fur/scenes directory of your Maya project.
This scene includes a model that has been created for you.
Duplicating objects across an axis of symmetry
3D artists often construct one half of a symmetrical model in order to simplify
the data requirements. The scene provided for this lesson reflects this situation.
The teddy bear has only one half of its body. In the next steps, youll duplicate
the surfaces that make up the arms, legs, and body across the center axis to
complete the model.
Lesson setup | 831