2010

Table Of Contents
examples use a 3D non-dynamic volume fluid to create the atmosphere above
the ocean.
Motor Boats
You can create a game-style boat simulation using the Fluid Effects > Ocean
> Make Motor Boats command. Once you set up hotkeys for the rudder and
throttle of the boat, you can drive the boat in the ocean. The boat will roll,
pitch, and jump over waves appropriately.
Boat Wakes
You can create boat wakes using the Fluid Effects > Ocean > Create Wake
command. Wake fluids do not use the Navier Stokes solver like regular fluids,
but use the Spring Mesh Solver. A fluid emitter is used to drive the motion of
the fluid.
Ponds
If a smaller body of water is what you had in mind, you can create a pond
using Fluid Effects > Pond > Create Pond. Ponds are 2D fluids that use a spring
mesh solver and a height field. You can generate bubbles, ripples, and waves
using the Create Wake options for the pond.
For details on these topics and others, see Fluid Effects in the Maya Help.
Beyond the lesson | 827