2010

Table Of Contents
2 Select the preview plane or the ocean plane (it doesnt matter which one),
and in the Attribute Editor, click the oceanShader1 tab.
3 Open the Ocean Attributes section and change the following values:
Num Frequencies: 12
Wave Length Max: 40
Num Frequencies controls the number of frequencies between minimum
and maximum wave lengths. Increasing this value results in a more
textured look on the water surface.
Wave Length Max controls the maximum length of waves in meters.
Longer wave lengths make bigger waves.
4 Play the simulation to see the effect of your changes on the displacement
of the ocean waves.
5 Stop the playback and go to the start of the playback range.
6 Render the current frame.
7 Make the tops of the waves form crests by adjusting the Wave Peaking
graph in the Attribute Editor.
Wave Peaking controls the amount of crest formation for waves across
the range of wave frequencies. It simulates a side-to-side sloshing of waves,
as opposed to an up-down motion. Wave Peaking is only applied to
turbulent waves (where Wave Turbulence is not zero).
Modifying ocean attributes | 823