2010

Table Of Contents
3 Click the templeRoof tab to see its attributes.
This tab is known as the transform node, because the most important
attributes on this tab control templeRoofs transformation. Every visible
object in Maya has a transform node, including cameras and lights.
4 Click the templeRoofShape tab to see its attributes.
This tab is called the shape node because the attributes establish the
objects geometric shape or physical properties when the object is first
created. Most objects have shape nodes, some do not, such as the group
for the column objects. The shape node also includes other types of
attributes, such as object display attributes.
5 Click the makeNurbSphere tab to see its attributes.
This is an input node that includes attributes related to the objects
construction history. The attributes of an input node are passed to another
node subsequent in the construction history for the objectin this case,
to the templeRoofShape node.
6 The last two nodes are initialShadingGroup and lambert1. If you cant
see them, click the display arrow.
The initialShadingGroup and lambert1 nodes are default nodes that relate
to the default shading material for an object. Maya uses them to establish
the initial color of objects and other settings related to shading. If you
create your own shading materials for the temple, as you will in the
following steps, these nodes are replaced by the new shading nodes you
create.
66 | Chapter 2 Maya Basics